Doom Eternal's Ray Tracing Upgrade Analysed - Best PC Settings + PS5/Xbox Series X Comparisons

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Join Alex Battaglia for a deep dive into Doom Eternal's brilliant ray tracing upgrade - see how idTech 7 has evolved for the next generation of hardware, how to optimise the game for the best experience - and see how id Software as adapted its RT implementation for Xbox Series X and PlayStation 5.

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Developer : *Implements Ray Tracing

Alex : I have been summoned.

nateriver
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Always nice to know that those reflections are there when your tear-assing around the level trying to stay alive.

johnnycrinkle
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Admit it, Doom Eternal is one of the best optimized game, even with raytracing mode on

Cornholio_X
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I wish Bioshock would get the same treatment, Rapture would look amazing.

sffitx
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I LOVE how quickly proper realtime raytracing is becoming adopted in games.

RicochetForce
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I'm always interested in how intergalactic beings love shiny floors and walls like how are they even cleaning these things?

Itsphishayphishaaay
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Ok, The Whole industry needs to study How the hell ID has made Doom eternal so good Optimize on every platform.
I mean, This performance is crazy good.

alishafqat
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I gotta hand it to id software. They are technical wizards. I've been playing the game on Series X in the ray tracing mode and have really enjoyed it. The smooth 60fps, sharp resolution along with the ray tracing really does make it look nice. Not to mention having some of the best gameplay in the business. This is one of those games in my opinion that really shows off what your new hardware sitting under your TV looks can do. A free upgrade for the graphics along with balances and tweaking that make what was already a perfect game in my opinion even better.

JHD
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Alex's optimized settings at 17:53

VectorAero
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I'm glad you mentioned Texture pool size, because the game just doesn't benefit from putting this value above "high", at that point it's using 2GB texture pool for streaming textures, but if you use Ultra Nightmare it puts it up to a whopping 4.5GB, this prevents lower vRAM cards from running the game in higher settings but provides basically zero benefit.

Frosty-ojhw
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Knowing how characters "look" in FPS games because of camera/limb/weapon position makes me wonder if they're telling the RT engine to reflect a completely different model, rather than the one the player sees in game.

Sazime
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Simply an insane enhancement on a game that already is so visually impressive.

ridiculous_gaming
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idtech 7 really is a miracle of an engine

sam-man
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Bro it's crazy how good DLSS is. I feel like especially on console, all that GPU power is working hard to keep resolutions up, meanwhile on PC targeting 1080p internal with DLSS looks better than 1800p on console, insane efficiency

asheleydavies
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Man! Those tweaks really made the game even more crisp. In ten years we're gonna be able to do more too. Crazy to think

yqafree
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I wish the Battaglia tweaks at the end were just packaged in to the ultra nightmare settings so that commoners could easily try it out.

LarsBars
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It's not always about resolution especially at the expense of realism. I'd rather have RT on with a hit to shadow resolution because of the minutia that the brain can make out as realistic vs fake.

XBXMASTER
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Great video, as always!

A constructive critic: please add timestamps ;)

midelro
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Why do current gen consoles still have shitty Anisotropic Filtering when it literally doesn't cost shit on PC.

WheeledHamster
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The most surprising thing is that this game got ported to the Switch. Somehow. Witchcraft.

fhagane