Making A Battlegrounds Game | Roblox Devlog

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Im back. Its finally the holiday so I should be able to post more (hopefully)

Anyways....

0:00 Intro
0:20 Brainrot Battlegrounds
0:56 The Game Idea
1:31 Making the stuff
4:35 Join the discord
5:07 The 1v1
6:30 Outro

#robloxstudio #robloxdevlog #roblox #saitamabattlegrounds #thestrongestbattlegrounds #devlog #gamedevelopment #robloxbattlegrounds #majesticdev
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man devlogs are super fun to watch, insanely underrated

Chance
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this one's sanity must've already crumbled

nikkiz
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Makes several ultimates, and you choose what you want to use. Each ultimate only gives passives, for example, let's say one of the ultimates is called Crazy Fury, when you use it, you will receive a passive that makes your attacks much faster and with very less cooldown but you can't use the M1s (duration: 1 minute).

Esferah_YT
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Loved the video, the combat system looked super smooth, i'm already hyped for the next Devlog

your super underrated!!

Humy.
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this is awesome, looking forward to see what your game becomes

UndeniableFate
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The arms in the run animation attempt at 2:00 got me thinking "NIGERUNDAYO!" (When I see it from the back)

duckarro
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that's very good, the combat feels similar to tsbg than any other battlegrounds copy game, it just feels so smooth and as familiar as playing tsbg, while other battlegrounds feel choppy or lack the essence of tsbg combat

UTNewEra
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hell yeah man!!! its so awesome to see devlogs for new battlegrounds games, , , this ones gonna be so good!!

OJSthecoder
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Animation tip: The reason your animation looked goofy when you implemented it, was because of "Animation Priority", which is basically what decides if the animation should override the rest. I don't know which ones are higher or not, but i know that "Core" is one of the lower ones and "Action" is the highest.

randomwanderer
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"I made the game, but it sucked. So... I stole from the ToolBox!"

Abstractionyo
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Watching devlogs is ispiring for me! I would like to see you explain how the logic works behind. Said that, this game is so smooth

aldo_elysio
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If I had a battlegrounds game (and knew how to code and animate), I would make it where instead of choosing your moveset, you choose your character. The characters would be the following.

The 10 Hour Burst Man
Description: A mysterious figure who has been sending people missing for a long time. Uses many weapons that their enemies have in their own arsenal. What they lack in defense and health, and most make up for in speed and damage.
Spawn animation: Slowly rising from the ground a drinks a 10 hour burst, they will then throw it against the floor making a laughing sound.
Death animation: Will ragdoll and turn into a black mist.
Health: 2000
Attacks:
Peace for All:
Damage: 150-550
Pulls out a giant sword and slams it against the ground, doing more damage the closer the target is.
Darkheart Dashes:
Damage: 100 per hit
Pulls out the darkheart and dashes multiple times, landing a hit heals 50 health. 3 dashes before it runs out.
Star Platinum:
Damage: 130-350
Summons Star Platinum from JoJo’s bizarre adventures and does 3 punches. The more direct the hit is, the more damage it does.
Shadow Taker:
Damage: 20 per second.
This will cue a sound effect from Vampire Hunters 2 and if it hits a target, it will grab onto them and they will heal 20 health. This is escapable via mashing.
Mad Shotgun:
Damage: 130-570
Will pull out a shotgun with the line saying “Drink your prune juice”, they will then be able to aim the shotgun. Will shoot 4 times before having to recharge.
Strong Left:
Damage: 500
Will charge up a fist then swing with a left hook. Hitting with this will cause the opponent to ragdoll.
Grand Volley:
Damage: 150 per hit
Will charge up before releasing 4 purple beams, each ragdolling the target that it hits. You are slowed down by this.
Special:
One more drink:
Upon using this, they will drink a 10 hour burst then throw it against the ground similar to how they do it when they spawn. This will make the user immediately go to full health, but make them have -50% defense. This can only be used once a life, it will never recharge.
Finishing animation: Will grab the opponent and then slowly fuse them into their body, there will be no corpse.
Reference: boss_10hourburstman, Item Asylum

Goner
Description: A man made up of a black, gooey substance which has horrified the souls of all who have crossed him. Born from darkness, they have one goal and one goal only, to kill everything that moves. While being extremely slow, they make up for hitting like a truck.
Spawn animation: A bunch of black fog will surround an area and go into the shape of the goner. The goner will then summon and pull his sword from his body.
Death animation: They will kneel down a slowly turn into a black goo.
Health: 3250
Attacks:
Basic Slash:
Damage: 250
Will use their sword and slash.
Agonizer’s Scream:
Damage: 100 damage per tick
Will let out a large scream with a hotbox indicated by red circles coming out of the goner.
Ending Stomp:
Damage: 750 in total
They will grab a player and then slam them against the floor. They will then stomp them until they have done 750 damage, or have been stunned or ragdolled.
Death Penalty:
Damage:
Upon using this, they will go under ground for a brief moment before popping back up. If anyone is above their spot, they will grab them by the throat and slice them in half. This is an instant kill that can’t be countered.
Special:
Sinkhole:
They will to sink into the ground and turn into a puddle of black goo. During this, they cannot be attacked nor can attack. They will have increased movement speed while doing this.
Finishing animation: They will grab the target by the throat and then slice their head off. They will then lift it up in triumph.
Reference: Goner, Flamingo’s admin videos

Senator Armstrong
Description: A senator which has a brilliant mind for building machines. Even though they are just a man, they have developed nano-machines that harden from physical pain. Even with his extreme strengths, he is just a man.
Spawn animation: A jet will spawn and fly by, dropping him without a parachute. They will then wipe dust off their suit and adjust their glasses.
Death animation: They will look at their hands and then collapse on the floor.
Health: 100
Quick Dash:
Damage: 250
They will kneel down and then quickly dash in a direction.
Triple Combo:
Damage: 500
They will charge up a grab and if it hits, they will do a punch, and a backhand slap before kicking them back, launching the target forward.
Eat Dirt:
Damage: 600
They will charge in a direction, and if contact is made, they will grab the target and slam them against the floor 5 times then will then push them up into the air.
Detonation:
Damage: 240-750
They will charge up an explosion and then fire it. If it makes contact with any surface, it will explode and deal more damage the closer the target is.
Final Blow:
Damage: 3 a millisecond, 200 during finale
They will stand still for a moment before slamming against the ground 4 times. Anyone in the vicinity will take small amounts of damage, and then take 200 from the final attack.
Special:
All attacks will do only 1 damage to them instead of how they would normally do. (Instant kills not included)
Finishing Animation: They will grab the target and then slowly crush their skull.
Reference: Senator Armstrong, Metal Gear Rising

Apocalypse Bird
Description: A horrifying creature from the black, dusky forest who is an amalgamation of three birds. Judgement bird, big bird, and small bird. All who which fused together to punish all those who commit crimes in the forest. As such, they use power and strength to punish “bad people.”
Spawn animation: Big bird, small bird, and judgement bird will group up. They will then fuse into the apocalypse bird and let out a horrifying roar.
Death animation: The creature will collapse and three souls referencing big bird, small bird, and judgement bird will fly into the sky, away from the apocalypse bird.
Health: 7500
Attacks:
Judgement:
Damage: Dependent
Upon using this, judgement bird’s head will lift up a scale, and depending on how much damage and kills the target has down, it will do that damage.
Judging Talons:
Damage: 500
They will slowly lift up their claw and slam it against the floor, shaking the screen.
Brilliant Eyes:
Damage: 25 per orb
25 small, yellows orbs will shoot out and circle around the closest. They will then charge towards the target.
Punishment:
Damage: 750
They will start to open up their jaw and will chomp down. Any player caught in the attack will get grabbed and flung by the jaw.
Special:
Unable to get killed via finishing animation.
Finishing Animation:
They will have their eyes glow and the target will slowly walk towards them, after a while they will be swallowed whole by the beak.
Reference: Apocalypse Bird, Lobotomy Corp
Soul Survivor
Description: After being defeated by the angel, Gabriel, they were forced into a flesh prison by the angels of heaven. Upon being freed from their prison, they had wanted to avenge humanity and destroy anyone who stands in his way. Extremely high speed and damage, but somewhat moderate health.
Spawn Animation: An orb representing him will fall from the sky, then he will appear and say the same speech he does in ULTRAKILL.
Death Animation: Will say his death speech and die how he does in ULTRAKILL.
Health: 3250
Attacks:
Judgement!:
Damage: 750
They will go into a crawling position, and whatever target they click, they will teleport and do a drop kick. This attack can either be parried or dodged at the right moment.
Die:
Damage: 100-500
They will hover above the ground and do a drop kick motion and leave the crater in the ground.
Crush:
Damage: 50-250
They will do a stomp on the floor, doing more damage the closer the target is.
Serpent Fist:
Damage: 50
A homing projectile that can either be parried, or can be blocked if it rams into a surface.
Thy end is now:
Damage: 75 per hit, 175 during last attack
They will charge and if made contact, they will do a flurry of 3 punches before doing an uppercut that is dodge-able.
Finishing Animation: They will scream the word “USELESS!” before grabbing the target and slamming them against the ground.
Reference: Minos Prime, ULTRAKILL

The Saboteur
Description: A man falsely charged for a murder of 9 people, forced to be experimented on to be given gills. While it did work, his body was mutated beyond what a normal human looks like. While being somewhat normal, his speed is almost outmatched.
Spawn Animation: They slither into the arena adjusting their hair and checking their invisible watch. They then crack their knuckles and put their fists up.
Death Animation: They’ll cover their chest and fall to their side.
Health: 2250
Attacks:
Toss:
Damage: 250
They will do a grabbing motion and grab the target by the throat, they will then throw them against the ground.
Triple Barrel:
Damage: 500 per bullet
They will grab a triple barrel shotgun and fire in three directions in front of them. They will then reload and put the gun away.
Lunge:
Damage: 50 per tick
They will make a hissing sound and lunge at the target. If it lands, they will start clawing at them. Like vampirism, this attack is escapable via mashing.
Special:
Item Kit:
They will reach their arm into a backpack and pull out an item. These items include:
Medkit:
Upon using this, they will regain 1000 health. If they have full health, they will just groan silently and toss it away.
Code Breacher:
Damage: 250
They will pull out a code breacher and put it into a slot. After 5 seconds, it will detonate.
Flash Beacon:
This item is aimable, and if it hits someone who is looking at them, it will flash their screen and stun them for 5 seconds.
Finishing animation:
They will grab the target’s torso with two hands, and use their third to snap the target’s neck.
Reference: Sebastian Solace, Pressure

Stoopid
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Its always nice to see devlogs i remember when i used to watch danis videos
MUCK AND CRAB GAME

I always wanted to be a dev but never reaply got the courage to do it and i always thought scripting was super hard

Well anyways this was a great video and i am positive your game will be pretty popular because right now battlegrounds community needs unique mechanics like we got with jujutsu shenanigans so your game could do good

Dewps-htiy
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if you haven't thought of this already, you should add a ragdoll cancel on dash to escape combos. liking the series so far, keep it up!

zachm
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I recognize those punch and block sound effects from a very good battlegrounds game...






(Its jujetsu shenanigans if you don't know)

floopie
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this is crazy underrated dawg.. keep up the work like omaguhhhh awesome gamee!

DroutZDroopy
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Mate I simply want to tell you how amazing you are, you are a great inspiration to make one of my favorite games, all star battle grounds it has zero players but gosh was it fun I hope you can make vids on how you coded your combat systems and abilities because they are simply amazing😊

Abysstwilight
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been waiting for an upload for a long time and it finally came

nsanity_
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Found your channel randomly. This game looks super sick!

therealextreme
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Glad to see that you tried to recontinue your last fighting game series! It was unfortunate how it ended so abruptly. also plz consider checking out my suggestion I made as I think it’s pretty sick! I made the Detonation Ravage move concept (plz check it out it’s super epic :>)

korbreal