Game Boy Programming in C: Episode 6 - Tile Streaming

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In this video I will demonstrate the concept of tile streaming.
Which is copying tile data every couple of frames, over the top of existing tile graphics. This can help reduce the amount of tiles in tile memory at anyone time and also allow a greater variety of graphics, to be displayed.

The source code to the example project can be found below.

Please let me know if I have explained this well enough, I am hoping that the code along with my little diagrams, have made things clear?
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Let me know if you have found this useful, or if this has given you an idea for a game you are planning. The idea is to allocate just a few tiles per Image, so you don't need to have all an images frames in memory, when not in use.

RetroCGameProgramming