3D Terrain Engine Test 4 Part 1 - Transvoxel & Frustum Culling Fix

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In this video I delve into the details of the Transvoxel Algorithm and provide a modified implementation. This video covers the extraction technique, cell loading, vertex reuse, and surface shifting the transition meshes. This is the first part, in part two i will go into the specifics of generating the meshes and applying the vertex shifting for transition offsets.

I also briefly mention a few fixes to a previous camera visibility video I put out.
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