The Backrooms: First 100 Levels EXPLAINED

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Today, we're looking at the first 100 levels of the Backrooms. The concept has been growing for the past three years, and I think its finally time to tackle it once again. Buckle up.
NOTE: Johny Bobbles created a very similar video. While I had no idea of this video's existence until literally a day ago, I'd like to shout that out. You can find a link to the video below.
• SOURCES:
SOCIAL MEDIA

Opening: (0:00)
Important Announcement: (0:37)
Back to Video: (1:51)
The Backrooms Wiki: (5:09)
Levels 0-20: (11:06)
Levels 21-40: (41:30)
Levels 41-60: (1:06:48)
Levels 61-80: (1:34:46)
Levels 81-99: (1:57:28)
Endings: (2:17:00)
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As someone who's allergic to almonds, I'd say that whoever decided that the safest thing to drink be almond water is the most dangerous entity of them all.

TangoMangoXX
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The description of Lvl 0 makes me think the room absorbs victims once they die, explaining why no corpses are ever found. That might be why the carpet is damp, a mildly digestive enzyme, and insects being the main hallucination associated with the room

dmwanderer
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I gotta say, after binging tons of Backrooms content, the Almond Water is the most stupidly hilarious aspect of this entire thing.

wraith
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Personally, I think the separate canons of "completely unknowable backrooms" and this type of level-based analysis are both super compelling. I love both dearly.

rosethaturtl_
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Backrooms fans when they’re on level 1046 “The Goobie Zone” and they’re being chased by the Plibbywinklers

gm_shiokawa
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*The fact that we added lore* to something that’s supposed to be unexplainable and unexplored, just shows we are *terrified* of the unknown. We feel the need to over explain it too the point where we feel like we’re in control, even if it’s just knowing what *could* happen or theorizing

teencrisis
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While the original horror of the backrooms has been lost, mostly because there's a big community around it that explains everything, and because there is no liminality anymore due to the fact that the backrooms are inhabited canonically, this is still an interesting worldbuilding project. If it were made into a survival horror game, it'd be fantastic.

woomy
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My meta-headcanon is that there is secretly only a single writer for all of this; an overworked marketing employee given the task of driving up the general interest in almond milk.

Zhyard
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It is interesting to see how people feel about different iterations of the backrooms. Some people prefer the classic, Level 0 only, no entities. And others enjoy the hundreds of levels version, chased constantly by some strange entity.

strawby
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I feel like the Backrooms turned from a cool somber horror concept into a not at all scary but kinda cool video game idea

LazuliScarab
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The almond water is because the original post mentioned the smell of almonds, which I believe to actually be in reference to a presence of CYANIDE, which famously has an almond smell. People misinterpreted this to somehow be in reference to some sort of super drink. It’s… dumb, sorry.

AndRocProductions
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Props to the camera man for exploring the backrooms for us lmao

atoku
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As much as I don't subscribe too much to how the community has turned the psychological terror of the backrooms into a resident evil-esque survival horror, I do still love the idea of the levels and how they take inspiration from differing liminal spaces.

Glass-Lemonade
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I almost feel like the backrooms would be scarier if there were no entities. it would make it more lifeless and surreal.

DieSense
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Backrooms be like "Few people have escaped this level. Here's a completely thorough and accurate description of layout, entities, physical properties- by the way, this level hasn't been explored much- square mileage, furniture, edible and toxic substances, symptoms from consuming the substances- No guys, seriously, this is _so_ dangerous that few people escape this level. Stop laughing. Where was I? Oh yeah, day/night cycles, ecosystems, smooth jazz..."

victoriapulcifer
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I tend to be an anti-entity liminal space enjoyer, (I find them peaceful and having a horrible monster that wants to do unspeakable things to me would probably interrupt that.) but I am impressed with the amount of work and detail that goes into this kinda thing

meaninglez
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I love the backrooms as a concept, it's so terrifying on an existential level. The cosmic horror of infinity mixed with overwhelming dread as you slowly realize you will never escape infinity. A hell so alien but so familiar to us because of how it mimics all parts of our world... And it makes some great memes

dirkechoes
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I seem to recall that the almond water thing was inspired by some mention in one of the classic liminal horror photo descriptions (poolrooms, maybe?) saying that the water smelled faintly of almonds; this was probably originally implying that the water contained cyanide, which is known to smell like bitter almonds. Ironic that it was used as the basis for the "safe" drink of the group project version.

AlizardJaeF
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While I'm not really a fan of the extended universe and additions to the original "level 1", I love the rare inclusions of an intelligent, friendly, and talkative entity. They seem so cute.

zack_
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Personally, I view the original backrooms and the newer backrooms as two separate entities (no pun intended). The lore makes it interesting, and some of the monsters are cool too. I also like the idea of just a bunch of rooms, slowly driving you insane as you try to get out, scared of the fact that there is nothing. I don't mind the entities but sometimes it's too much. But to each their own.

-SoulLovesMusic-