The Secret to Realistic Landscapes in Unreal Engine - UE4 Tutorial

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I have gotten a lot of emails asking to go over tessellation. It is important to know that tessellation will be removed in UE5. Landscapes are changing in UE5 so stay tune for an updated version once the open beta is released

UnrealSensei
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This is now my go to channel for landscape stuff, great coverage keep it coming!

legacythegame
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I'd say with very certainty your tutorials about landscapes are the best. Totally the best out there.
In the end when I compiled all of them, it showed only the grey deafult color of landscape that we get at the beggining and that was because I'm a bit idiot and didnt thinked that I should plug the R of dirt texture into Multiply.
Very good videos my friend keep up the good work

pixelators
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One of the best teachers in this space. Learning so much from you, my Auto Material is now complete, and I'm ready to learn more!

AchillesMele
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Great tutorial learned a lot from all 3 videos of the series and very happy with the end result that I got. Thank you so much.

fahimkamalahmed
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You're really packing a lot of information in your vids! Finding these incredibly useful. Thank you!

ksottam
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As always quality like nowhere else! Thank you for your work.

Anoobis_Entertaining
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Hi! Thanks for these vids, you're a lifesaver! Keep up the amazing work, and please teach us for some more Landscape tricks! :)

Gajd
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This was a great tutorial series! I loved it.

loganankarberg
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You're one of my favourite tutors, thank you so much :D

yuri
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I am just a beginner migrating from Unity and this video helped me a lot! Thanks!

gutozardy
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Wait for more bro . Nice covering for this serious ♥️

Ahmed_Orabi
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You are the only person, proably explaining that flowgraph sorcery and showing what to do.

cwnbrce
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Alright, This is the channel I go to when I need to figure stuff out xD. Best channel and you are amazing at your tutorials! THANK YOU

echogaming
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Thanks for making these tutorials, they're super informative and clear. Appreciate your sharing!

seijianderson
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real Great tutorial ! i remember doing so back when UE was UDK but a lot changed since then . about blending between explicit normal and alpha, there's a third option . If you want to use the normal of each material to make a nice transition but avoid patches of, let's say grass all over your cliff, you can also lerp between alpha and explicit normal using the blue channel of VertexTangentWS as an alpha. There's certainly a better way to do it but it worked pretty well for me ! take care everyone.

MrEiiin
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still overwhelmed by all those nodes, but love your explanations. For a short while I feel like I know what to do :) Hope it will get better with experience

philippholzherr
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Love your tutorials, been searching for quite a while for a good landscape guide. This is exactly what Quixel doesn't dive into in their tutorials.

lacilaci
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you picked your name perfectly, I love the way you explain !!! you rock !!!

arLutiK
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I usually put the "base reflect fraction" at 0 on the fresnel to have a perfect black to white transition

paolosamparese