Star Wars Outlaws PC Performance Tested

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Star Wars Outlaws on PC has some interesting choices to consider when dialing in your settings, especially the Cinematic 21:9 aspect ratio default, as well as the "fixed" vs "biased" upscaling settings which can have a surprisingly large impact to performance.

Test system specs (ResizeBAR/SAM ON):
GPU: RTX 3060 12GB

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Chapters:
0:00 Not available on Steam, Early Access costs a lot...
0:26 The game defaults to 21:9 ultrawide aspect ratio... should you keep it?
2:43 I love ultrawide monitors, and they've become way more affordable!
5:01 RTX 3060 1080p Medium driving on speeder bike
5:40 RTX 3060 1080p Medium 21:9 driving on speeder bike
6:01 RTX 3060 1080p Low 21:9 driving on speeder bike
6:19 Lots of upscaling options, but FSR 3, not 3.1
7:09 Fixed vs Biased can have big FPS impact depending on monitor res
7:40 I get confused because FPS doesn't change much on 1080p screen
8:26 What is fixed vs biased? Here's how the game explains it
9:12 At 1440p fixed vs biased upscaling has a much larger impact
10:00 RTX 3060 1440p Medium 21:9 DLSS Quality "fixed"
10:50 Inside town to compare performance to riding outside
11:15 RTX 3060 1440p High 21:9 DLSS Quality "fixed"
11:40 RTX 3060 1440p Ultra 21:9 DLSS Quality "fixed"
12:05 Driving out of town to check performance difference
12:30 Discussing stuttering so far in this game
12:45 Driving outside- RTX 3060 1440p Ultra 21:9 DLSS Quality "fixed"
12:56 Ray Tracing is always on, but heavier Nvidia RTX options are available
13:33 Nvidia RTX Ultra RTX 3060 1440p Ultra 21:9 DLSS Quality "fixed"
14:19 Nvidia RTX Ultra RTX 3060 1080p Ultra 21:9 DLSS Quality "fixed"
14:32 Nvidia RTX Low RTX 3060 1440p Ultra 21:9 DLSS Quality "fixed"
15:27 RTX 3060 1080p Ultra 21:9 DLSS Quality "fixed"
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Check out this best budget KTC H34S18S Curved Ultrawide Gaming Monitor

danielowentech
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Who else fking hates it when devs change the settings names for no reason but to sound different

megamanx
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I noticed image quality degrading over the years ever since algorithmic upscaling, frame generation and ray tracing became the norm. There is noticable dithering on alpha textures and transparent effects, the entire image seems blurry and shimmery and appears to be "moving" and warping like clouds do, even when there is no camera movement. Low resolution ray traced reflections suffer from dithering and flickering. Shadows and elements blocking parts of the screen show ghosting... I mean, it looks fucking horrible. There are so many unwanted side effects and artifacts, I'd rather go back to old school tech and rely on clever enginuity than brute forcing hyperrealistic calculations with low resolutions because the hardware is still not there. Even high end GPUs can't handle high native resolution ray tracing without relying on upscaling trickery that fucks up image quality. I mean we have all this fancy ray tracing tech nowadays but Uncharted 4 still looks way more impressive and believable AND has better image quality because it relied on artistry, enginuity and developers polishing their game rather than using lazy upscaling tech. I really hate where this is going right now.

BlackAera
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This game is another shining example of why i will never get excited for a game ahead of time and ill never pre order

narcostarko
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It's ironic how they promoted 16:9 as a feature in the PC trailer, meanwhile the common 16:9 format in this game is broken on PC.
On consoles switching from 21:9 to 16:9 doesn't zoom in, just removes the black bars.

calmarfps
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Long ago in a galaxy far away Star Wars was cool

fuchnorris
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Daniel. I’ve been watching you for years now and you have become a staple in my world. I love the way you explain things. You’re one of the few tech YouTubers who makes me feel as if I’m being taught rather than just being explained to. Idk if that makes sense, but I assume it’s because of your career 😅. Thank you for what you do. I’m here for every video just like my grandma watched every episode of general hospital lol 😂

silentcoyotecreations
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Weird that 21:9 is still using 1080p resolution. Must be downsampling or something.

AlexisUrena
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I see a lot of people confused about 21:9 mode. What they do is that they have different FOV for 21:9 and 16:9 and they prioritizing matching the vertical FOV, meaning that you get wider FOV on 21:9. As for rendering resolution, 21:9 will have less pixel at the same horizontal resolution vs 16:9, meaning 21:9 is rendering at 1920x820-ish.
And yes, changing FOV is basically zooming-in, but I think some people think that 16:9 is just 21:9 being cropped and upscaled/resized to fit 16:9. No, it doesn't work like that.
Having said that, IIRC, Digital Foundry have different result on console as in 21:9 mode is basically 16:9 with black bars on top and bottom and somehow using 21:9 actually have lesser performance on console. Either their game is not the release build or there is something wrong with the console version. Also as far as correctness, when I saw the 21:9 on DF video, the 21:9 is too tight, thus I feel that the PC version is probably the correct one. Basically 21:9 on console make the game harder to play.

RurouTube
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I spoke with a developer from the studio that works on this game engine. He explained that the "biased" upscaling setting is their attempt to tweak the scaling so that the visual output matches what you get at 4K. So for example, if you run 1440p Balanced upscaling with "biased" on, it tweaks the upscaling to look like the visual output of the 4K Balanced mode, so this will adjust the internal resolution upward and decrease the performance bump but presumably look better.

retrosean
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0:55 it doesn't draw new pixels on the top and bottom. it literally just zooms in. You don't see more above or below. That also explains why we can't see the railings in the left anymore, it just zooms in.

RealMoistSquid
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FYI you can change the FOV in the settings to compensate for the cropping that the 16:9 ratio causes on PC.

You can also pay $18 to rent the game on Ubisoft Connect for a month. This includes early access.

wesleywittekiend
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Amazing video as always Daniel, thank you.

vipsignlive
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It's good at least that the 21:9 on PC is at least a true ultra wide setting and not just added black bars.

zhaf
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Where is the setting to change the main character's face?

rng
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0:50 The 21:9 mode on PC, unlike on consoles, seems like a true 21:9, which is to say it adds extra content on the side so you get a wider field of view. On the consoles, it just crops into the 16:9 image to get 21:9 frame. However, even on the PC, if you go 21:9, your vertical resolution remains the same but your horizontal resolution drops as a result of the narrower height, so a 1920x1080 image becomes 1920x822, which is why the frame rate goes up slightly.

krazyfrog
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So you can't turn off Ray tracing?

evaone
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Thx for all your benchmarks and stuff. Also I think this video is supposed to be titled 3060 test.

Soimy
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24;10 aspect is king. 3840x1600 is so nice. Its the UW variant of 16;10 2560x1600, and you get all the extra vertical ratio that comes with it.

thatzaliasguy
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Is this not how ultrawide works in any game? You see more of the game world on the left and right sides. This would be as if you started Ghost of Tsushima with the 21:9 setting enabled by default on your 16:9 screen. The FPS loss in 16:9 is baffling though

epiccontrolzx