Unreal Engine 4 Particles - Cascade - Intro & Fireball

preview_player
Показать описание
In this Game Art series of videos I will explaining how to use both the Cascade and the Niagara particle systems to create VFX for your games.

We starting with an introduction the Cascade particle system in UE4 and using to create a simple cartoon-like fireball projectile.

Subscribe now to catch each video as they are released each week.

Рекомендации по теме
Комментарии
Автор

Dude, just stumbled onto your channel! Great UE resource for learning mate. Subbed and I'll definitley be watching all your videos.

joofville
Автор

Thanks for this Ryan, it clarified a lot

kimnorth
Автор

THIS WAS A VERY HELPFUL VIDEO!!! Now I Know How To Make Particles :O... epik

frequencyknight
Автор

very exciting, since this is what i have started getting in to

luispacheco
Автор

Very clear and understandable! Thanks a bunch^^ For the ideas of another particle system, I personally would love to see some Ice-effects in stylized. like a frosty sharp ice-thorn or a little "snow-storm" both would be very cool :D huggies from germany^^

sunnysomebuddy
Автор

this solved all my problems. thank you sir
"bows"

Kap
Автор

how are you able to click on the emitter without the engine highlighting the sprites? Each little spawn has the yellow bounding box around it in editor.

veritablepixel
Автор

Thank you :) will you continue your door series on how to make sound for it ?

JinxSwe
Автор

If uncheck "Use Inverse Squared Falloff" in the Light setting can cause the light flickering really bad. The solution is to check it and increase it's brightness in "Brightness Over Life". Let's say 5000 is a good number.

johnvoidman
Автор

I like how I was able to make the hexagon image, just used Microsoft Paint, black hexagon and painted the background black and saved it.

MartKart
Автор

I tried to follow the steps, but it is not emitting the same light.
The light seems to be disabled. Is it a different version?

pokoponmaru
Автор

i was wondering if you have something that is relating to particles and DOF? i have trouble with DOF. i already did the uncheck render after DOF. but when the particles behind it is the sky sphere, it looks so bad.

coolboysentertainment
Автор

I'm so confused when I try to change the material nothing happens and it stays at the one it was before

Adiazpolo
Автор

if by per chance anyone has converted this to a niagara system and you find your particles are going from big to small on the particle emitter under "Scale sprite size" you should see a curve going from the bottom to the top, (first key is 0, 0 second is 1, 1) just change it so it goes top to bottom (first key is 0, 1 second is 1, 0)

reeceytaylor
Автор

why the hell my particle causes heavy fps drop!? help anyone

bercouli
Автор

I have an unrelated request

Can anyone advise the best method to get an actor to play an audio recording?

I want to make an object that when you pick up it allows you to play an audio file attached to it. Like an audio log from Bioshock.

ty_teynium
Автор

Tip for you all: Turn off the Smoke light. It will look better since smoke doesnt emit light. :)

lyidspino
Автор

5:35 you bring in another asset and I don't get what it is or where you got it?

SweetScience
Автор

those 4 dislikes are from satan himself or anyone who hates good tutorials

CrazyFlyingMonk