Civilization 5 - Filthy's Overview of the NQ balance mod

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Filthy discusses the no quitters, multiplayer balance mod.

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"venice is removed"
That's a pretty good buff

WeDwellinaFiefdom
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"I like the small nerfs/buffs" I look down and see Venice removed from the game xD

rohamr
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Artistic Genius provides you one Kanye West in your capital.

mandu
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FINALLY! About damn time! <3 Also there's audio de-sync with the video.

spikevincent
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Absolutely great stuff!

At first I thought, since anyways it's meant to be a follow-up tree for liberty (and I guess Honor now as well) and not an opener, that Piety is OP, but when I saw the changes to Patronage actually its quite balanced. I love how aesthetics and culture vic is a much more legit option now!

Thank you to whoever did this!

djuri
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So i have an idea for the Early Siege units, although i am not sure if it can be implemented. I would either:
1) Keep the Indirect for all of them but change the damage they are doing by 50% (or xx% depending on era etc...) when attacking thanks to Indirect (meaning attacks when u actually see the units/cities with them would still do normal dmg)
2) Keep the Indirect for just Cannon and ?maybe? Trebuchet?? I mean, it would make sense that Trebuchet could attack when not actually in sight of a city...

Anyway, not really sure but this would certainly balance it a lil bit more... Thanks for the video Filthy, great job as always :)

cbask
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Conservatories are top of the line musical schools. So yes, it makes sense lol

Abrown
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I know I’m several years late but you could have just banned rationalism and greatly improved the variety of the game. Could have banned stealth bombers/air repair and xcom as well to go even farther. Changing the entire game like this seems very incorrect in addressing the meta issues. Once you change one factor in the game it affects everything else as well as once you open the door for anything to be changed at any time it removes the arbitrary nature of the devs game and creates an environment where everything needs tweaked and you push towards a super “samey” balance of everything. Love your videos filthy, hope you start doing guides on a game I’m into in the near future because I’ve watched your videos on repeat for years. Hope you’re well :)

bigbadleeroybrown
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Personally I think the +3 science from each great work policy is a little OP. Glad honor is actually a viable option with this mod. Who would I contact to go about joining NQ? I play multiplayer exclusively and have been getting tired of quits non stop lately

Gongshow
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YES! Thank you! I've been wanting you to make this for a long time.

samuraikatana
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Been waiting for this video for a while, thanks man!

LiamNosliw
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Thanks for the video! You mentioned that Exploration is very weak, but do you think a Honor + Exploration build could be situationally very strong for certain civs like England? They could have 1 to 2 cities initially and farm barbs to feed their culture and gold and maybe science, then begin massively taking small islands after getting the exploration perks. I am considering that because I had one single player game where one of my single-land-tile island city was just MASSIVE with the exploration perks. It had over 30+ excessive food after pop 27 and exceed my capital (which had about half land half sea tiles). Plus civs like England have the strong and high mobility navy units which makes military support to all cities (will all be coastal cities I assume) much easier.

sleepyjohndoe
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I don't like how they nerfed the great wall, it was a good way to stay safe if you were in the middle of the map. I think a better nerf would've been to make it obsolete when the ATTACKING civ researched dynamite.

willpickering
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Single Player (Alpha) version? :O Yes pls!

Also a great, informative video. As always :)

worstpiloteu
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The new ottoman bonus sounds a lot like Indonesia's candi garden bonus.

socialist-strong
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Something from the CivBERT game, what about removing the ability for cities to shoot over mountains? Like till the mid game/castle improvement? Along with the removal of Siege units.

okifanoki
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omg the new liberty finisher so good. ot is additive with rome or multiplicative?

CarlosValenzuela-sxxb
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How has the feedback been on liberty off considering you get both a free person that is actually free cost as well as those building buffs

mechengineerlife
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thank u filthy now i get the Nq games that i went WTF ! in the past :D

werotan
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Thanks for reviewing this mod, I just downloaded it and am determined to never play a game without it again. Two of the most annoying things in this game, how bad or unfocused policy trees are, and how weak a strategy war is in the beginning, are fixed with this.

stvnkndsn