A New RTS For A New Generation - Stormgate

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What is Stormgate and could this be the game to revitalize the RTS genre?

Real-time strategy titles like StarCraft were once a staple of the gaming industry and esports, but in recent years, the genre has fallen to the background in place of the likes of LoL and CS2.

However, change may be on the horizon as a new studio founded by ex-Blizzard developers looks to bring the next generation of RTS into the present with the development of a new title.

This is Stormgate.

0:00 - Intro
1:53 - What is Stormgate?
3:47 - Early Stormgate Tournaments
6:49 - The Game Engine & Rollback Netcode
8:02 - Is the game fun?
8:51 - Developer esports support
10:42 - The future of RTS esports?
12:45 - Outro

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Special thanks to the following individuals for helping make this video possible:

Philip "BeoMulf" Mulford

Matt "Heyoka" Weber

Jakub "Snoxtar" Gwiazda

Juan "VortiX" Durán

TheoRy

#stormgate #esports #gaming
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What are you thoughts on Stormgate? Do you think it has the potential to make RTS games mainstream again?

Akshonmedia
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Tournament Esports is great and all, but it won't really mean anything if the game can't hook in at least some casual players.

It'll be interesting to see what the player count will be a year after it releases.

wayroad
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I've tried out the beta. It's fine, but I fear that it's just too close to SC in some ways that'll make people just keep playing SC instead of trying to learn a new RTS.

coolbrotherf
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I will definitely try Stormgate, but I am such an hardcore Starcraft fan that I doubt I would ever switch to any other rts.
Surprise me Stormgate

LinJer.
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Thanks for including me in this! Im so excited for next the playtest starting today 😊

BeoMulf
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I am happy RTS is coming back. I am disappointed they are following StartCraft and not Supreme Commander. I have never been a fan of the zoomed-in, super-micro-heavy variation of things. I want to zoom out and see everything, I want to be able to queue things up and look away from my base, I want intelligent formations of mixed units. I don't want to have to micro each unit type separately or find single units to activate abilities, or have to sit in my base precisely optimizing the harvester/constructors.

void
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Grubby plays WC3 for decades now. He'd casually slip in 4v4, FFA every once in a while, and it's a very fun game style. Members compensate for each other's weaknesses, or you soon find out one or more teammates failed to cover for your ass lmao. With Grubby doing his recent tier lists for WC3 TFT, he's been including multiplayer viability of units that sometimes would shoot to S-tier if you have teammates in an RTS, but generally bad when in 1v1.

carlorielmendez
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Seems like a missed opportunity to reinvent the genre. This feels like a homage to SC2, and looks a lot like it, which is great for nostalgia but I’m not sure it’ll reinvigorate a nearly dead genre.

More factions (especially with 3x3 modes) and different unit identities and even more distinct art direction would go a long way, but maybe that will be another studio’s job if this makes a good profit.

Senshidayo
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The editing of this video feels like an assault on my senses.

AgentMoler
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The thing about RTS games is that usually the gameplay is too slow and too hard both macro and micro wise ( there's too much stuff to keep track off ). Those 2 factors are what usually turns people away from the genre as a whole, people now more than ever prefer fast paced gameplay with some level of strategy but not too high. That's why a game like league of legends for example is much more popular than dota 2, league is much simpler to learn so there's a smaller learning curve and games last around 20-25 minutes ( at least of current patch), they used to be 30-40 mins games and those do happen still but are much more rare since a game is decided within the first 20-25 minutes. So if the creators of Stormgate manage to get those 2 things down and find that perfect balance between learning curve, mechanics etc, while managing to keep the games shorter then the game could have a huge success and maybe even revive this genre.

Aquaticzzz
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As a long time RTS player, I'm really excited for this game. I like the more zoomed in RTS games like SC and CoH and think it's the way to go for a big RTS game in this day and age. If this game delivers than we will finally have a RTS game made in the past 5 years worth playing.

Puck_the_Miscreant
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My favorite thing about old RTS were the campaigns or comp stomping, not esports. The only RTS I got into multiplayer 1v1 was the first Company of Heroes

ajrchua
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Stormgate is not a new game for a "new" generation of players. It's Starcraft 2 with a new skin and plays just like the old generation of RTS.

Yutappy
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I’ve been playing the beta. And I need to avoid breaking NDA (I don’t like the 3rd faction at all). But I have several large concerns about the design of the game. I really disagree with “making it simpler because SC is too hard”. Removing a way for players to express themselves is a negative. SC has a lot to do, but you’re not expected to do it all, you prioritize, yes pros can make it look like they do everything, but even they are prioritizing, that is RTS. The real-time aspect and the nature of prioritizing the many spinning plates is a fun chaos of the genre. By making it bland, it doesn’t make it easier to get into the game. Anyone doing anything faster will crush. Noobs will get absolutely wrecked by better players no matter what. But now the game is just not as interesting to keep playing. I think the variety of game modes is the thing that will help casual players, but 1v1 multiplayer should be designed to allow players to prioritize different tasks, so actual play styles can emerge. Currently next to SC2, Stormgate is just a straight up worse game, even the best SG player currently, Parting, calls it a shit game. It has the talent and money behind it, but the philosophy is bad and it needs a lot of work.

ExceedSC
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It’s smart enough to evolve to the f2p model so that’s good. Age of Empires 4 would have been HUGE if it was f2p and addressed dodging / smurfing.

ChosenPlaysYT
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Im an AoE2 player. And AoE2 DE has been treating us well in regards of new content and patches. But Starcraft really left a hole in the RTS landscape, Blizzard just didn't really take good care of it. As a matter of fact, even Starcraft II itself was a graphic overhaul but not that much changed in the gameplay, especially if you consider it had over 10 years to rethink the game....

felipenachmanowicz
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Finally, the brother of the fellow great modern RTS "Beyond All Reasons" is here, and it's called Sormgate 😎
(Although despite their differences, both are great)

alyasVictorio
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>genre well past its prime and everyone abandoned it
Meanwhile, Total War: Warhammer sold millions of copies

????

blackula
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the part about Team V Team stuff reminded me about Katsuhiro Harada during a podcast, he said that young people today prefers team v team games when compared to 1v1 games

hoshi
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As a super casual RTS fan there is no hope for 1v1 multiplayer format to be the way to attracting more casuals.. IMO co-op and 3v3 would be far more likely paths to success for an RTS these days because it means you don't need to get every aspect of your gameplay down pat before you're capable of doing anything successfully, and it allows players greater freedom to express themselves or focus on specific aspects of play by reducing the prevalence of hard counters, which have always repelled weaker players who just want to play cool unit x y or z instead of microing a scout hoping to get a glimpse of the enemy's strategy so you can cook up a counter.

blackomega
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