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Tech demo: Using Sixense Razer Hydra to simulate shakey cam in a Unity 5 cutscene
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Work in progress! Using a Sixense Razer Hydra to simulate shakey cam in a Unity 5 cutscene.
I wanted a hand-held shake camera feel for something I'm working on, and it seemed like a good use for the Hydra. No way in hell I was going to create camera paths and rotation for that...
Shame about all the distortion near the base of the unit.
I wanted a hand-held shake camera feel for something I'm working on, and it seemed like a good use for the Hydra. No way in hell I was going to create camera paths and rotation for that...
Shame about all the distortion near the base of the unit.
Tech demo: Using Sixense Razer Hydra to simulate shakey cam in a Unity 5 cutscene
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