Tech demo: Using Sixense Razer Hydra to simulate shakey cam in a Unity 5 cutscene

preview_player
Показать описание
Work in progress! Using a Sixense Razer Hydra to simulate shakey cam in a Unity 5 cutscene.

I wanted a hand-held shake camera feel for something I'm working on, and it seemed like a good use for the Hydra. No way in hell I was going to create camera paths and rotation for that...

Shame about all the distortion near the base of the unit.
Рекомендации по теме
Комментарии
Автор

How about when you make cutscenes for your game you make a rig out of a Hydra with some weights or something and maybe also an Occulus Rift or some other VR gear or some kind of handheld/head-strapped visualiser, and use that for virtual cinematography?

iLikeTheUDK
Автор

Hi .... i got so much problems with the Hydra and Unity5
I`m working under windows 8.1 and oculus rift. Please guide me!

aldomotion
Автор

hey men, sdk of razer hydra working on unity 5? thnks

paulpopaul
Автор

PLEASE STOP DOING THINGS YOU MAKE EVERYBODY ELSE LOOK BAD :(

-zw