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Sword Motion Control on Blender Game Engine 2.63 with a Razer Hydra
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This Tech Demo has been wrapped into a full free game:
This is just a really basic test I set up to connect my razer hydra to blender 3D as a motion capture / motion gaming interface.
I plan on making a set of 5 games all taking full advantage of razer hydra motion control -including a few designed exclusively for 3D projector gaming.
If you are interested in getting a copy of this current blender file / setup, let me know. If you have no knowledge of blender or python, or don't have a razer hydra, this won't do you any good.
The razer hydra isn't perfect, but it's very fun, and really does make you feel like you're in the game... and for most games, that's all most folks need. Professional gamers who only play to grind away noobs with painstaking precision probably won't feel this is high enough quality. However, I've already made top rankings, and I've only had it two weeks.
This is just a really basic test I set up to connect my razer hydra to blender 3D as a motion capture / motion gaming interface.
I plan on making a set of 5 games all taking full advantage of razer hydra motion control -including a few designed exclusively for 3D projector gaming.
If you are interested in getting a copy of this current blender file / setup, let me know. If you have no knowledge of blender or python, or don't have a razer hydra, this won't do you any good.
The razer hydra isn't perfect, but it's very fun, and really does make you feel like you're in the game... and for most games, that's all most folks need. Professional gamers who only play to grind away noobs with painstaking precision probably won't feel this is high enough quality. However, I've already made top rankings, and I've only had it two weeks.
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