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Atomic Heart | PS4 - PS4 Pro - PS5 | Graphics Comparison | Analista De Bits
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PS4: 1080p/30fps
PS4 Pro: Dynamic 2160p/30fps (common 1728p)
PS5: Dynamic 2160p/60fps (common 2160p interiors & 1800p~1620p outdoors)
- All versions have a single display mode.
- In certain occasions the framerate is blocked at 30fps during the cinematics in PS5.
- Better shadow filtering on PS4/PS4 Pro compared to PS5.
- Loading times 4 times faster on PS5.
- PS4/PS4 Pro have less npcs and vegetation. Wind-generated vegetation animation has also been reduced (or omitted).
- Superior texture quality on PS5. Some materials have added tessellation. Geometry of most assets is higher on PS5.
- Draw distance is slightly longer on PS5.
- PS4/PS4 Pro omit some SSR reflections, but retain planar reflections and cubemaps.
- All versions suffer from some framerate issues with enemy animations. It contrasts negatively with the fluidity of the PS5 version.
- The streetlights in the PS5 version are poorly oriented. A careless and funny bug.
- Better interior lighting, ambient occlusion, better post-processing effects and particles on PS5.
PS4 Pro: Dynamic 2160p/30fps (common 1728p)
PS5: Dynamic 2160p/60fps (common 2160p interiors & 1800p~1620p outdoors)
- All versions have a single display mode.
- In certain occasions the framerate is blocked at 30fps during the cinematics in PS5.
- Better shadow filtering on PS4/PS4 Pro compared to PS5.
- Loading times 4 times faster on PS5.
- PS4/PS4 Pro have less npcs and vegetation. Wind-generated vegetation animation has also been reduced (or omitted).
- Superior texture quality on PS5. Some materials have added tessellation. Geometry of most assets is higher on PS5.
- Draw distance is slightly longer on PS5.
- PS4/PS4 Pro omit some SSR reflections, but retain planar reflections and cubemaps.
- All versions suffer from some framerate issues with enemy animations. It contrasts negatively with the fluidity of the PS5 version.
- The streetlights in the PS5 version are poorly oriented. A careless and funny bug.
- Better interior lighting, ambient occlusion, better post-processing effects and particles on PS5.
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