Rise of the Reds : This Mod is such a BLAST

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Rise of the Reds is a C&C Generals mod adding its own distinct factions, the tank-heavy Russian Federation and the defence-oriented European Continental Alliance. While also adding a bunch of new elements to the base game factions! Its a fun mod.

C&C Generals "GenLauncher" for easier install

C&C Rise of the Reds ModDB Page

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A very nice thing of this mod is you can actually hear the different accents the units have - they're truly the European coalition - there's French, English, German, Spanish, and Italian

leosalemii
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The reason why your Solar burst had a giant AOE field around it was because you chose the Pandora Protocol which gave u access to the Pandora railgun nuclear artillery and it also comes with upgrading your solar burst to have a giant AOE field.

Frost-
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You absolutely need to play as the Russians and build their Sentinel tanks. They are closest thing to Baneblades in this C&C game, just brute awesomeness.

cabal
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Gepard = German for Cheetah
Jagdmammut = German for hunting mammoth ( as in a mammoth used for hunting. If you would be hunting a mammoth that would be Mammut jagen.)

DemTacs
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8:20 The armory expansion gives an upgrade to Felin Rifleman to have anti-air weapons, not Panzerfaust because their upgrade is just a vacuum rocket which is used for clearing garrisoned buildings.

mfinland
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"I can go medical too but I don't normally use it" The Krieger is strong in this one.

LackofFaithify
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Me whenever ROTR is mentioned: ptsd kicks in from Russian battling artillery superweapons

aldrichbalnazzar
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Shockwave mod was my goto mod for Zero Hour, everything it added fit the aesthetic while still being that little bit extra and mad needed by CnC.

Spidd
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I was playing generals yesterday and oh boy the memories, its amazing how fun it is even after this long

MikoMikoMercury
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Rise of the Reds, oh boy, this will be a great video. One of the best mods for Generals alongside the Shockwave mod.

Russia is still the best faction hands down! "Magical scaffolding, appear!"

inductivegrunt
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that red thing in pandora is called danger near and there's another line and it's a yellow line

ivailo
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My favorite youtuber playing my favorite game series. Its a good day

Darkfire
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This mod and Shockwave are my favorites

kongfeet
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Yeah definitely need to spread the defences out more

robertfarr
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1:08:30 "Allright that's cool... get it?"
absolutely incredible joke.

jagoben
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Love ROR I would have friends install it for me due to my inexperience with mods, but thankffully the community made this! The genlauncher which allows u to do that so i am glad u discovered this again:P enjoy the mods:P

phoenixamaku
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I like how they tried to make the ECA dependent on a single building for power. But I think they should have it be upgraded to give maximum power via and upgraded and General points such as lvl 1, 2, and 3.

Also I wonder if there's a way to make a rail system for Russian supplies?

Marinealver
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Btw, there's a "hanpatch" addon that makes alot of interesting changes on the game, here's the few changes:

1. All factions get their "main" upgrade automatically chosen when you reach 5 star general (like ECA's prototype protocols, China's EMP bomber, GLA's Scrambler Tech, Etc.).

2. Some vehicles are remodeled because they wanted to change it (like the Golem tank), and because of a specific upgrade / powerup (like china's mass production option where all tanks produced would look like they're released the moment the main functions are working, making them look, you guessed it, mass produced).

3. Specific units of the ECA are now changed to something else (like the mortar track is replaced with a wheeled, immobile switching artillery) because of a interesting change where the ECA has now the normal and veteran units on the deployment zone. The mortar track is now in that group.

4. The GLA has the ability to research scrap of other factions when you reach either a specific time, or when you reach 2-3 star general. This gives the GLA a some sort of fighting chance. The GLA toxin tanker recycler is now replaced with a funny looking, multiple toxin rocket launcher.

5. Idk what they did to China and the USA but they had been altered in some way (never seen some changes unit wise besides china and USA getting some unit remodels).

6. Russia can only make a single ICBM bunker but it can be launched anywhere now so you're not forced to build it in the middle of the map in the cost of only having one.

7. The ECA Solaris cannon is now switched. The longer attack is now the default while the instant burst is now on the pandora protocol.

8. The GLA's hyena interceptor can only use the MG for aircraft while 2 missiles for any ground units. I think it's the same on the normal version but idk anymore.

9. The GLA battle bus can now change into an enemy tank. Idk if it's also included in the default version but it's a change that I like. It's also nerfed to only have 6 passengers, Making it a battle shortbus / battle van now imo.

There's alot more changes and also balancing damage wise but idk the rest.

thegamingcephalos
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My channel is full of old uploads. But I have one from 9 years ago where I built like 30 of the Russian superweapon in this mod and just dumped shells on the entire map. It was glorious.

Kodasa_Sinclair
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man do i ever love rushing early game with a bmp full of shocktroopers

Monsi_in_germany