Dungeon Masters Guild for Creating Forgotten Realms Products

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Dungeon Masters Guild for Creating Forgotten Realms Products
Call it the DMs Guild or Dungeon Masters Guild either way it doesn't matter, because it is a place to create 5th edition dungeons and dragons content set in the Forgotten Realms. You can even sell Forgotten Realms specific products through the Dungeon Masters Guild. One Book publishing is running the show for Wizards of the Coast. Hopefully in the future we'll be able to publish D&D products from other campaign settings through the DMs Guild in the future as well. The future has just changed for the tabletop rpg industry.
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The terms of the art work was changed on Saturday. It looks like now the art is separate from the license so you can now use licensed art as long as the license allows for it. They added "User Generated content shall not include the illustrations and cartographic artwork included in your work."

gilwenlive
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There's a lot of setting-neutral rules content on the DM's Guild as well as Forgotten Realms stuff - classes, sub-classes, etc.

N-_Hr
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WOTC announced the next D&D adventure would be called Curse of Strahd set in the Ravenloft setting guys. ⚰

rayclawicefire
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I'm having trouble finding if planescape counts as forgotten realms? Sigil and many other planes described in those books are on the forgotten realms cosmology maps... as long as Toril is the prime material is planar content allowed? Any pointers to where i can find these guidelines would be great... Couldn't find info on the DM Guild website.

kimjongillin
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You have Misscliks on Twitch that run AD&D 2e, a streamer by the name of Koibu has lots of AD&D 2e games going on twitch, he is the primary DM for Misscliks. Good shows to watch both on twitch and Youtube so look him up.

rzzin
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If they focus on release stuff based on the DM's Guild, the Forgotten Realms will enter some kind of Victorian Age with a lot of Gunslingers and Swashbucklers...

FriendlyArchpriest
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I think I'm more likely to create via the OGL than the DMG. Being limited to Forgotten Realms, while I like the setting, is kind of a deal-breaker. I've been planning how to squish my Tokusatsu Heroes down to first level, but they're really more Modern Magic than medieval fantasy.

TitaniaBird
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Good discussion. With regard to the requirement to set DMGuild content in the Realms, I wonder, after looking through the Q&A with Mearls et al. on the site I referred to in your video on the OGL, how stringent this requirement is. On the one hand, they do say at the outset that all content is, for the time being, going to be set in FR. On the other hand, in response to this question: "Can I convert a classic published D&D adventure... and publish it on the Guild?", Mearls responds: "Yes... and it would be even better if you can set the adventure in the Forgotten Realms". That seems to suggest some wiggle room - if no other world is referred to specifically. If you are referring to places, people, gods, etc. that are not explicitly mentioned in the FR canon, how much reference to the canon do you actually need to situate them (I suppose you can always argue that this adventure is set in some out of the way place, and that the people there worship divinities that others in the Realms haven't heard of. Certainly, many AD&D modules were not really set in a specific world (and certainly, not in FR).

borisstremlin
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They changed the artwork rules, they are much better.

kimjongillin
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Make a mark on tha calendar.

I agree with Ryan.

Forgotten Realms, while flush with content and maps, doesn't interest me like worlds that are different or unique. Dark Sun and Eberron have unique features that stand them apart from many fantasy settings. The Thule setting by Sasquatch generates more interest from me than FR stuff, and that's covered under the OGL.

mikegould
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While it isn't on the DMs Guild,  you can create Dark Sun, Eberron, and Planescape stuff for yourselves using the 5e OGL / SRD and sell it on places like DriveThruRPG.com

vetrbjarki
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If you do adventures, they want them set in the Forgotten Realms. My problem with that is that I enjoy more exploration style adventures set out in the wilderness, lost cities, dungeons, etc. and setting an adventure in Waterdeep, which is just DnDized New York City, doesn't interest me. The Forgotten Realms does have some great villains, though. You can also create source material like new classes and backgrounds. You can make that stuff more generic. The big complaint I've seen so far is people complaining about price. There are guys who have done 1 character class or a few NPCs and are asking for 5 bucks, which is a little steep for that little material. If I have the time, it's something I'd be interested in contributing to, though.

gregoryfloriolli