Arnold tutorial - Shading a mirror using MtoA

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This video shows you how to use Arnold shaders to create a believable mirrored surface.

10 Free Grunge Dirty Roughness Maps:

#maya #arnoldrenderer #shading
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As always, an absolutely excellent tutorial, keep up the great work!.

ondudengrund
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omg, i wait this for long time, i dont know how to make mirror before, thankss

phminhat
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thank you tutorial! very good study ~ and source!! 감사합니다!

xmmfpjc
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Thank you for the tutorial, I'm having an issue where a glass object next to the mirror is not reflecting accurately, as if it its thin glass with low IOR. How can I control the refraction depth inside the reflection? Using MAXTOA

jaaferelsadig
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good video to fall asleep if you have sleeping problems.

santodkewl
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Thank you so much Lee for covering everything!, but I have a question are these two separate objects the mirror & the glass?

fahadal-asmari
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Can you do a video for a window consisting of 2 panels (with thickness) and raindrops on the outside? Are raindrops just displacement and roughness or is there something else obvious Im missing?

Xirpzy
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And if I put any model in the scene it will be reflected as in a mirror?

maxfartuhov
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3:46 I would suggest changing the input values rather than output! very nice tips for the glass in front of the shader

workflowinmind