TOP 10 FREE NEW Assets MAY 2023! | Unity Asset Store

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👍 Learn to make awesome games step-by-step from start to finish.

💬 TOP 10 FREE NEW Assets for MAY 2023 on the Unity Asset Store!
❤️ Using these Affiliate Links helps support the channel!

📝PLAYLIST📝

🌍 Get Code Monkey on Steam!
👍 Interactive Tutorials, Complete Games and More!

If you have any questions post them in the comments and I'll do my best to answer them.

See you next time!

#assetstore #free #unity

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Hello and Welcome!
I'm your Code Monkey and here you will learn everything about Game Development in Unity using C#.

I've been developing games for several years with 8 published games on Steam and now I'm sharing my knowledge to help you on your own game development journey.

I do Unity Tutorials on just about every topic, Unity Tutorials for Beginners and Unity Tutorials for Advanced users.

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💬Sorry about my voice being a bit messed up, I've been somewhat sick these past few days, nothing serious but it really sucks since I wanted to record a bunch of videos and do a Livestream.

CodeMonkeyUnity
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Thank you for reviewing Folder In Hierarchy.
Really appreciate what you are doing for this community.

the.a.a.a
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I grabbed that low poly weapons pack. I do love me some nice looking low poly assets since you got me hooked on Synty's stuff. I've been taking advantage of their recent sales too. I finally got the Military pack I've been wanting for quite some time. I have a couple of project ideas to use it for.

jtlewis
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Awesome video man. You give me motivation and get me pumped every month

jamesderaja
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This is a very helpful and informative video, thanks for putting it together!

tannerking
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Thank you for reviewing Assets Cache!

tuananhtran
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Lots of "simple and generic, but very useful" things, this time. Thanks.

AnAngelineer
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I think the assets cache will be my go to have in every unity proyect from now on.

Blakcen
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Def a few in here I wanna try. The friends package looks neat and the bookmarking. Im not sure if Id like the enums but im honestly using solution with booleans anyways that allows for multiple tags. Im curious about the check points too. I feel like there are a few winners here.

KillerGameDev
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why do you not like tags? is it the inefficiency of strings or more of a point of failure because of miswriting the string? I usually just make a public static class called Tags and aim at that so it ends up being (Tags.Player) instead of ("Player")

xuraith
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I was in the Friends beta I'm wondering if it's a good feature instead of using discord

captainnoyaux
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Code monkey can you plz make a Tutorial about changing pc controls to mobile controls. And maybe how to sync them over photon plz😊

CurceMC
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Do you know for how long Synty sale will be going on??

AdityaChoudhary
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the multiplayer service that unity provide is really good especially when the Unity was missing one for a long time but in your perspective how can you convince a New/Old unity user to use Unity new multiplayer solution personally i use photon (PUN)
As my game network solution they kind offer the same services it's like unity copying Photon, don't get me wrong people copy each other all the time but why would i switch to NetCode?

GamesAreArt