GTA SA - Removed Interiors [Text video]

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Unused interior analysis. It is not a secret that San Andreas has a lot of unused interiors, so I wanted to show some of them. Enjoy!
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In this video:
How do interiors work? 0:11
Bike School 0:29
Brothel #1 1:32
Brothel #2 2:38
Brothel #3 3:07
Two floor "Ammu-nation" 4:03
Mulholland safehouse (Stahl House) 4:44
Stadium 5:16
Big safehouse in LS 6:09
Motel room #1 6:55
Motel room #2 7:17
Transfender 8:09
Warehouse #1 9:20
Warehouse #2 (Smash TV) 9:59
SF Police Department Headquarters 10:26
"24-7" interiors 13:14
Rusty Brown's donuts 14:15
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Hidden Interiors Universe
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About Smash TV Interior
It might be a cut idea of Slash TV side mission from Liberty City Stories. The objective of that mission is to kill as many people as you can inside a ship. Your weapon is a chainsaw. You are looking at yourself in a TV perspective; the camera is located somewhere on the ceiling. This might explain why this interior doesn't have a ceiling.
Thanks to Valentino Harpa for the hint!
Both the mission's title and gameplay are a reference to the game "Smash TV"
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Special thanks to:
Kalvin from gtaforums for "beta testing" this video
BTW, he is working on a beta GTA SA mod, be sure to check it!
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Music:
Electro-Light - Symbolism [NCS Release]
Dropouts - Unity (feat. Aloma Steele) [NCS Release]
Lensko - Let's Go! [NCS Release]
Itro & Tobu - Cloud 9 [NCS Release]
Lensko - Circles [NCS Release]
●Sound effect sources:
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I feel sad for the peds walking around forever in a unused interior ;(

gordonfreeman
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"It's a mystery how these brothels would work". Hmm, well if I had to guess, I'd say they probably work like brothels

Crampsam
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Brothels were removed when R* removed the ability for CJ to have sex as they were going to be used for this
Unused warehouse #2 was supposed to be used as an interior for one of the film studio buildings by the looks of the number one on the garage door

valtersezerins
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On an interesting note, the SFPD interior almost matches it's exterior perfectly. I was once an admin on a SAMP server and loved seeing how interiors fit (or didn't fit) inside their exterior counterparts by spawning the interiors into the game world and placing them inside the exterior building.. SFPD seems to be one of the few interiors that actually very accurately fits into it's exterior model, some windows even being aligned precisely along with the door fitting onto its exterior door and not extruding into the exterior world.
I wonder if the Open San Andreas mod team knows about this. The sight of San Fierro from inside a fitted SFPD interior looks amazing, btw.

armystuntman
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Probably use with the hot coffee mini game I bet.

kennethwill
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Now that I think of it most of these interiors weren't really necessary. Only one I would've wanted is the SFPD HQ

yomammaaho
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People, stop saying that all of them can be accessed in SAMP. This is a fan modification, so.. what's the point?

NationalPepper
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I love how Carl confidently goes trough a door then falls to his death

rokcris
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I think they forgot to load in the SFPD interior, or a bug prevents it. SF is the only city without an accessible police HQ even though it has one and it's complete...

tudythegangster
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I saw the "Mullholland Safehouse" in the game informer and it really got me to love the game, showing that finally an open world game has amazing interiors like that, but when I got the game I never found that exact version and it upset me greatly. But thanks for showing it!

DietonightLiveforevr
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In this video:
How do interiors work? 0:11
Bike School 0:29
Brothel #1 1:32
Brothel #2 2:38
Brothel #3 3:07
Two floor "Ammu-nation" 4:03
Mulholland safehouse (Stahl House) 4:44
Stadium (from VC) 5:16
Big safehouse in LS 6:09
Motel room #1 6:55
Motel room #2 7:17
Transfender (Joey's garage) 8:09
Warehouse #1 9:20
Warehouse #2 (Smash TV) 9:59
SF Police Department Headquarters (SFHQ)10:26
"24-7" interiors 13:14
Rusty Brown's Donuts 14:15

NationalPepper
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I truly believe that Ryders house was enterable in beta too, because Ryders interior is fully solid (it only lacks day lighting in some places) + there's a black box in the exterior in Ryders House.
Same is with the Wu Zi Mu's betting shop. It also has a black box + a usable game console inside and everything's solid. Plus some textures inside interior are unique.

RckRossFromLatvia
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I don't why Rockstar didn't used such things like Rusty Brown's, San Fierro PD interior or beta motorcycle cops, San Andreas could be more varied

stefanb
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I believe that the brothels are somehow related to the Hot Coffee mode that was cut from the Final Game. If the mode was cut, there was no point to keep the interiors.

terasss
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Hm, this is really interesting. You've certainly done your research, I've never really gone through the effort of searching through the game files so it answers some of the questions I had about these interiors. I can't believe I never noticed the similarity between the Transfender and Joey's Garage either, it seems so obvious now. This is very well done though overall, excellent job. :)

Therobot
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Smash TV? Possibly it was 'Slash TV' from LCS and that would take place here, but it wound up getting scrapped until LCS.

LittleBigPlanetian
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I remember finding the interiors before I know what they were and it was really fun

codyplaysgta
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Hey Vadim ! I've been watching a lot of your videos, and as a big GTA fan for 11 years now, I can tell you that your work is amazing ! I thought I knew almost everything about the franchise (even regarding cut stuffs, as I've written a lot of articles about these on the internet), but almost all of your videos learn me new stuffs ! Well done, and keep up the good work ;-) 

GTAJJJ
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wait a minute an ad about coffee played before the video started

Darunia_s
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Vadim you are best gta sa secret Hunter and video editor

theoneabovemeisafuckingcun
welcome to shbcf.ru