Modeling A Medieval Village House

preview_player
Показать описание
Modeling of a medieval village house in a free style
Software: Blender 2.92, Cycles Render, Krita

Textures:

Music:
Attribution 4.0 International (CC BY 4.0)

Attribution 4.0 International (CC BY 4.0)

Attribution 4.0 International (CC BY 4.0)

Attribution 4.0 International (CC BY 4.0)

Attribution 4.0 International (CC BY 4.0)

Attribution 4.0 International (CC BY 4.0)
Рекомендации по теме
Комментарии
Автор

For anyone wondering, the automatic scaling of UVs with the object (so that distortion is avoided) is made possible by ticking in viewport upper right corner : options => transform => correct face attributes

delko
Автор

"Sire Heinrich, thinkest thou mayhaps that thee can craft mine door with fewer holes? The Winter season brings great winds."
"Nay, my lord. It is for ye olde aesthetic."

discgolfnerd
Автор

I learned more about working with UV from this video than I have from all the UV tutorials I've seen. What a process and great understanding for beginners I feel for complex modeling. Thanks!

frederiklund
Автор

Great Video! I have about 10 years of experience with Blender, but I still learned some new tricks from watching your process!

ihaveup-channel
Автор

Oh, this is an approach I'd never think of! Having all of your textures in into one map is a brilliant idea. And you don't need to assign new textures to parts of the mesh that need a different texture--just move it to another position on the map!

Also, I love making the assets and then just duplicate and scale then adjust the UV if necessary including unwrap it again to build up the house. This does make things go so much easier!!!

TheOz
Автор

I could watch stuff like this all day, amazing work! Thanks for quickly demystifing the process of creating the texture atlas, helps a lot!!

Dome
Автор

The wait is over
Thank you for posting this!!

GeorgeDessa
Автор

God THANK YOU for putting in that texture atlas process!!

dicedip
Автор

Sooo interesting seeing you take the "normal" way to create structures, like real life, you start with ready assets you will or may use and build with it, I'll try this the next time... thanks for this amazing video👍👍

MATT-bmbw
Автор

As a total beginner, this is the first time I have seen someone did first the texture before modelling. It's like I have no idea what he is doing in the first part of the video. Learned somethin new. thanks

Haerinaaaaa
Автор

Never thought to do the uv first. Nice one.

AD-Dom
Автор

the way that, you have used textures - is very professional

SzymonWarunek
Автор

Штош, красивый домик получился. Аж вспомнилась игра Гильдия 2

Gordon_Workshop
Автор

Hooray for Krita! Awesome video as always, so much information and experience packed into such a short time

MisterBerdill
Автор

Thanks for showing your workflow and happy blending with blender.

BlenderFan
Автор

I actually enjoy watching your videos... Thanks for sharing them!

EhsanDabbaghi
Автор

A master of modelling, UVs, and lighting. All that under 23 thousand vertices. Excellent visuals, excellent optimization.

Enderplays
Автор

Awesome! Love the way you're preparing textures.

cjiabka
Автор

Шикарно, прямо вдохновляет, пересмотрел все и с удовольствием жду новых видео!!!!

vschannel
Автор

imaging making assets for a RPG game, the amount of work it's huge! Very nice video.

GreenGnoblin