I tried the new 'Starfield' update Beta...

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Starfield is a 2023 action role-playing game developed by Bethesda Game Studios and published by Bethesda Softworks. In the game, the player character joins a group of space explorers who must venture to various corners of the galaxy to acquire mysterious artifacts. The game features an open world in the form of an area within the Milky Way galaxy, containing both fictional and non-fictional planetary systems.

Starfield takes place in a space-themed setting, and is the first new intellectual property developed by Bethesda in 25 years. It was described by director Todd Howard as "Skyrim in space". Like Bethesda's previous games, it was powered by the Creation Engine, though it was heavily modified to accommodate the game's procedural generation system. Active development of the game started following the release of Fallout 4 in 2015.
~ Wikipedia

TIMESTAMPS:
What's In The Update?: 0:00
New Maps: 3:53
The Great Crash Of 2024: 8:23
New Camera: 12:09
It's Still Starfield: 13:26
Conclusion: 20:58
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#gaming #starfield #xbox
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The problem with Starfield, apart from outdated engine and all the problems resulting from it, is the fact that Bethesda plays it safe. Just look at Cyberpunk - despite its issues the guys who made Cyberpunk are not afraid to be creative. The cutscenes are dynamic. The same goes for dialogues. While having a conversation with NPC we see them walking, sitting, doing other stuff. It looks natural and creates a believable illusion of a real world. As of writing, Cyberpunk touches many adult themes, the characters use foul language, scream, shout, chatter, tell jokes, etc while Starfield is like a family friendly sitcom from the 90s. It's so safe on every level. I am not an English native speaker but I hope you got my point.

serek_heterogenizowany
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I still don't understand how Todd thought 1000 empty planets were better than 10-50 planets of solid content. Such a shame.

RHQ
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Confirmed: talk too much shit and Todd Howard will straight up brick your whole rig

Grizzgar
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oh, they added maps? Yay, they finally added a very basic feature of basically every open world game!

lazorus
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Starfield has run into the same problem that earlier broad-scale space sims like Elite Dangerous have faced; the only practical method to populate the +1000 planets you have created is to rely on pre-made and procedurally generated content. Unfortunately, the desire to explore is effectively killed when you encounter the same abandoned listening post that is inhabited by the same number to Crimson Fleet pirates three times in a row.

CraigMarsden-cd
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I 100% agree on you map theory. I think they probably took them out because it showed how empty planets were and how small cities actually were

Kudryavka_Noumi
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Only 5 more years until the game is good, yay!

freddyfickle
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The PC tried to kill itself rather than run Starfield

pilau
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That was a good explanation of the "performance" mode. Way too many people on Reddit are saying it's a "60fps mode"

mmww_
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Only in 2024 are we giving a AAA developer kudos for adding in a map a year after the release of one of the most hyped games of 2023. God I hate being a fan of gaming sometimes.

joshwhite
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Honestly at this point I feel like Bethesda is just an actual vault experiment on how long they can make modern day games using decade+ outdated business practices to build them

noties
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i got burnt out when every single action required a loading screen. That breaks immersion.

feelsgewdgaming
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Bethesda: We've added little maps in cities!

Gamers: Can you improve the writing and RPG elements?

Bethesda *in sad voice*: Oh my no.

breeeegs
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on the map POIs, they show up when you get close enough, so your map section/critique is a little off. ALSO the map moves with you, IE if you go far enough a new square map will generate. This means the old maps, where there were only 3 or so POIs to look at are now proper large maps with dozens of POIs if you go find them. That being said, each POI is still a 3-5 minute slog of running around. I haven't had it kill my PC yet though lol

that being said my favorite change is the difficulty adjustments...you can now do the fallout 4 style survival mode where both you and the enemy do tons of damage, no more bullet sponges.

dennislp
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I have an idea, why not just add fog of war to the uncivilized planets, that way we can stil have that sense of adventure, and have a detailed map as we go explore that planet.

Jobah
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Starfield feels like Bethesdas game design philosophy taken to its final conclusion. Every game post-morrowind (I’m sure daggerfall enthusiasts would say before this even) gets a little more shaved down, and unlike past bethesda games it doesn’t have an already established world to use as a crutch to hide the flaws.

Avery_Beausoleil
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We'll never have a DLC as well written as Far Harbour because the person behind it was their only competent writer, and he's left the company.

Far_Dee
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A vehicle is a neat feature but that isn't gonna fix the issues with exploration. The travelling wasn't the problem, the destination was, it doesn't matter if you get there in 5 minutes or 30 seconds, it's still just gonna be another empty cave, or the same cryo lab you've already cleared on 3 other planets. They need to add more (and better) POIs and dungeons. What's the point in a rover if you don't wanna bother exploring in the first place?

ryansarafin
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Very good point about the immersion/illusion being broken. Once it's broken, there's not really much that they can do to bring us back. The problems of this game are way too baked into the core of it that it will always be just meh.

maxslender
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Regarding the map: It only shows markers on POI you discovered, thats why there are many close to you and none anywhere else, because you still have to discover those places.
(Source: Just tried it out)

josh
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