Stellaris NEW Machine Ascension Paths Explained

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Stellaris: The Machine Age has released and we now have three new ascension paths for machine empires. Virtuality, Modularity and Nanotech can be taken after we reach the synthetic age, but what do they do and how can we use them?

Lets dive in and find out!

This link will take you to the Stellaris humble bundle store home page where you can then find other DLC recommended below in 'Related Content' or search for 'Stellaris' (or whatever else you want).

Chapters:
0:00 What Are We Ascending?
00:55 A Grand Research Project
04:50 Virtual
11:35 Modular
17:49 Nanotech

Stellaris Version 3.12

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And please comment with any feedback, any ideas or if you disagree!
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This link will take you to the Stellaris humble bundle store home page where you can then find other DLC recommended below in 'Related Content' or search for 'Stellaris' (or whatever else you want).

MontuPlays
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If your full fleet is nanite swarmers, it also means naval cap does nothing to you
So you can have game-crashing numbers and it doesn't matter if some die

minifeebas
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Carrier nanite swarmer is pretty hilarious, like a swarm of bees that deploys smaller angrier bees

QuestionableObject
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Me: <chooses nanite ascension>
Grey Tempest: <spawns>
Me: "No....I AM THE GOO!"
[Duel of the Fates plays]

furiouskaiser
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5:07 How many times does that planet have to die until you’re satisfied?

ElysiumCreator
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i was wondering about this. thank you

fun fact, grabbing the underground origin with robot means you get automatic 100% habitatily everywhere

grafeugenius
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I know I am not the only one excited about individual machines being a thing.

Knights_Oath
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I play with mods a lot, and I'm just realizing how powerful gigastructures frame world origin would be with the virtuality ascension. You only have one world, there can be hundreds of jobs that will be instantly filled, and the frame will only grow and gain more district slots which means more jobs that will be instantly filled.
Tldr: you become a galactic powerhouse that only grows and grows

boiiodyep
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Also nano swarm will cost only 500 nanite no matter what you put in. Soo you can build it with acrheotech weapon.

nikitashilov
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I kinda wish the nanite ships and buildings were expanded on later down the road, it feels like a half finished ascension path as it currently is. More nanite weapons, more nanite aux modules, more nanite buildings to convert nanites into resources, and a greater variety in nanite ships, small medium and large ships. I feel like it's a really slow burning late game build for determined exterminator empires, but doesn't have enough as it is.

GaireDuine
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Nanite ascension, arc furnace orgin, and cybrex precursor. The economic power will be glorious!

shadowsapphire
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Virtual is just busted.... got mega engineering by year 91 on 1x(which is nuts with the recent tech changes), had 7k tech and finished all traditions LMFAO, absolutely insane.

tuskular
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From the moment I learned about it, I knew the virtual ascension was going to be my new favorite way to play. A hyper-efficient tall playstyle is right up my alley. They eliminated the need to waste trait points, building slots, and jobs on pop growth/assembly. Combine that with auto-modding and the instantaneous creation/deletion of pops, and pop micro mangement basically isn't a thing anymore.

I also love the ability to just be like, "Oh, there's a better planet over there? Okay, I'll just colonize it, then delete this mediocre old colony with the push of a single button." Optimization go brrr. 10/10, best DLC to date

johnnyb
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Critically, Nanite swarmers should not be thought of as a single ship. You should think of a nanite swarm fleet as a single ship that has hundreds of weapon slots. In just one small corner of tbe galaxy i started producing 500 ships every 5 years i cant imagine if i had known what i was doing

nealwoods
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Welp time to wait for some mods that will give Synth ascended empires these options like their Machine counterparts

baseupp
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nanotech plus the arc furnace origin seems like it will be incredibly overpowered

cyrania
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Unlimited potential, Tall-Wide Virtual build:
Just be virtual, create lil sectors, and release those sectors as specialized vassals, if you reach the max vassals/subjects, just release them and form a federation, this can then scale basically infinitely and you'd have a sprawling multi-empire nation of semi-independent systems under your control (especially with a hegemony).

Cuz virtual is awesome tall, but only if you are restricted to a small handful of planets, but if you have any room to grow you are just limiting your maximum potential growth, however, if you evade this restriction but just building subject virtual micro empires, then can each specialize and afford you the access to more virtual worlds, without impacting your virtual productivity bonus. Additionally, you could theoretically also use this to avoid the megastructure cap, but just building a megastructure, then releasing that sector as a vassal, and that *should* allow you to build more megastructures right? *LIMITLESS TALL GROWTH*

asmkalrizion
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I am disappointed synthetically ascending does not give you this choice.

MeterLP
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Hopefully, Montu covers all the options for Digital Refactoring. Playing multiplayer yesterday as synthetic fertility and trying to explain I was virtual without the virtual tradition was impossible.

Zaint
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Forgot to show off the unique nanite weapons unless I blacked out; but if you actually did, good excuse to just do a video featuring them and the swarm ship mechanics in a lets play. Driven Assimilators or Exterminators would be fun; I always did like the vibes of the unique machine empire colossus, and now it fits even more.

tomisabum