UE5 | Racing AI - Unreal Engine Marketplace Product

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Product Information:
The Racing AI has the ability to race on any track (driving as fast as possible) and perform overtaking or dodging maneuvers. Featuring fully customizable AI performance and easy race setup.

Racing AI Abilities:
- Calculate throttle, brake, and steering
- Dodge or overtake slower vehicles while following the racing line
- Only overtake when possible, otherwise keeping a safe distance to vehicle in front or side
- Reverse and steer its way out if road is blocked
- Able to race on any track
- Reset itself if flipped

Racing AI Customizability:
- Driver profile classes Rookie, Advanced and Pro with different AI steering accuracy and throttle intensity
- Customizable throttle intensity for all driver profile classes
- Variable update interval (blueprint performance)

Extra features:
- RPM based engine sound (replaceable sound file)
- Mesh populating spline tool with crash barriers for any track (replaceable mesh)
- Quick and easy vehicle body replacement

Asset-List:
- AI blueprint
- Racing line blueprint
- Crash barrier blueprint
- Engine sound blueprint
- Racetrack markers

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I like the use of line tracing, if i wasn't stubborn af with writing my own code I would pay the price tag for this. Good work!

MBAalrightgames
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lmao seeing one of the best looking rocket league cars racing looks so cool

bigbean
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Nothing else like this on the marketplace.

relaxingtopology
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Does the road tool implement slopes? What about banking?

NomadBale
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how did you fix the broken collisions from ue5? my cars would just fly into the stratosphere everytime they collide into each other

exxon