Unreal Engine 4 Tutorial: Collision (english)

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A short tutorial about three different ways how you can create a collision.

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7 years later and this is still really helpful.
Thank you!

games
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You are a God walking in human form for first-time indie developers with a passion for making games with no money in the pocket. Much Love.

shobikps
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GOD BLESS YOU IT TAKEN A LONG TIME NOT TO CROSS WALLS LIKE A GHOST THANK YOU AGAIN

MrCobarq
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Wow. You answered my problems perfectly with "Use complex collision as simple". I've subscribed...

davidgaze
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Ну наконец-то кто-то нормально объяснил.
Thank you!

etta
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may all gods of this world bless you! man that was really helpful!

adamjensen
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I made a cylinder and imported into unreal engine to use as Wheels but as it's rolling it bounces and jumps around erratically is there any way to fix this?

JohnDaniels
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Thank you very much!!! I spended a lot of time today to fix problem with collision in my project... but now all is fixed.

nickolay_startcev
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THANK YOU! I tried all the block all, physics all that crap. And my weapons were still falling the the floor, come to found out the reason for that is because it had a zero collision Prim on it. Now it is work. Thank you again!

neomatrix
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Much love for the video. Thanks for all that you have done!

jakethesnakeMC
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Thank you this saved my project i was going crazy making a ship fly inside a cylinder.

jeruki
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Thanks man.
The last mode helps a lot!
Apreciate

filippovincenti
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I ported a map from Gmod(Hammer/Source Engine bsp file) to UE4 using blender and that last way really saved my ass. Thanks for the help! <3

gokuta
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Hello, this tutorial is definitely useful but sometimes vague about performance things - maybe you guys who are watching this nowadays better read docs or watch other tutorial about collisions and performance

samim.
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Genau danach habe ich gesucht!!!!
Danke :)

business_max
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Nice bit of information here, thank you.

AD-Dom
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Thanks for those tips, the last mode "complex collision as simple test" is perfect for stairs, i tried with basic collisions before but the caracter was always pushed back from the stairs.

dams
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how do you make it so that your player can get inside the box, i tried the ucx way in blender but leaving one side of the box open so the player can fit inside but when i get to unreal engine the player cant get inside, is there another way??

powerplayer
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can't understand, you just export a UCX_test( it's a collision shape), but you imported it, it become this jar, maybe I missed something

krosshj
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Cant get this to work within Maya? I've tried for hours.
Say that my mesh is called BaseMesh (one primitive in maya), and i call my collision mesh ucx_BaseMesh, do i choose Export All, or Export Selected or what do i do? Could you make a tutorial for maya, it's not easy to understand... 

erikm