Conjuration Wizard might be the strongest wizard in the game! - Advanced guide to Conjuration

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Don't forget that Find Familiar is a Conjuration spell, so Durable Summons can give it 30 hit points instead of the usual 1-3.

jeffbangle
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HOMEWORK?!? Fine….

Catapult Munition - A cannonball sized bomb with 30 ft range. It explodes on impact and every creature within a 15 ft radius sphere must make a DC 14 Dexterity saving Throw, taking 35 (10d6) fire damage on a failed save, or half as much damage on a successful one. In addition, each object in that area that isn’t being worn or carried takes 35 (10d6) fire damage

😳

.jiggawatts
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Playing one right now, making a bunch of items almost noone has heard of is awesome. You have a ton of utility in and out of combat.

naturalkind
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So, one thing to note is that unseen servant is a 1st level conjuration spell that can be ritual casted to reset the 6th level ability.

NobodyDungeons
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Good job as always. Also the 10th level feature guarentees that the Conjure Elemental spell will not attack your team if your concentration is broken by taking damage. That in itself might increase the potency of this spell. Summon Draconic Spirit from Fizban's might be a good pick too.

harperjames
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Misty step is a conjuration spell, you can basically teleport twice a turn and then use your movment at lv 6 while also geting the refresh for next turn. Conjuration wizards would be very hard to chase since they basically have 90 ft move speed (better than regular 90 ft movement). An Eladrin (MOM) conjuration wizard would be a really cool teleporter type character.

vali
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Conjure Minor Elementals is surely the king of spells for this class. Cast it at level 6 for 16 steam mephits (21 hp + 30 temp hp) and you've put 816 hp on the board.

vagabondflow
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Haha you removed the Established Titles ad, good call bro.

spacemancoco
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Benign Transportation can be quite useful. If you have an ally in melee you need to get out, swap places with them as an action then misty step out. Because BT isn't a spell, you can still cast a bonus action spell. And since misty step is conjuration, you get BT back

crownlexicon
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“This video sponsored by-“ smash cut! “Back to the video!” If you know, you know.

thebrawler
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Loved the subtle shout-out to Jocat as part of the elaboration on Minor Conjuration

tsJustSmRndmCt
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I've been obsessed with conjuration wizards ability to conjure grenades and poisons lately. A hadozee conjuration wizard could even conjure and chuck the bombs in the same turn. If you combine it with creation bard you could even conjure cannons and fire them off.

booleah
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I *love* the Summon spells from Tasha's... they hit hard, have good attack bonuses, plus everything about having another Body on the field.

And best of all, they don't bog the table down like the Summons in the phb.

guamae
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Tasha spells are really good, I have used most of them and the flexibility they gave is awesome

adriel
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Personally I’m a fan of Summon Draconic Spirit. It’s provided a decent tank with reliable damage. Not to mention during specialized fights the ability to give resistance to a damage type is great. I’m currently an order of scribes wizard but with the plane callers codex, giving the dragon advantage on all attacks. I wonder how much more viable he would be with 30 extra HP. All this to say, Draconic spirit is a solid summon option (If cast at 6th level)

thegamingllama
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The wording on minor conjuration specifies non magical items only, you wouldn't be able to make a ring of three wishes or anything enchanted

zZbobmanZz
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For those who don't know what Pack Tactics is referring to at 5:02 and at 8:21 *hypothetically* a lvl2 can see purple worm poison *(12d6 damage)* and then infinitely spawn it on weapons.

There are lots of ways people try to argue that this is not possible, from (a weak argument) whether liquids can be created, to (stronger) the final line: "This object disappears... if it takes or deals any damage." Does it disappear before the damage is done? No, because then no damage would have been done. *ALL CONSIDERED* even if it works RAW, a reasonable DM bans exploiting massive damage non-magical items to keep the game challenging and interesting for everyone else at the table.

alexjgilpin
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Combo'ing benign transposition, misty step, and the mobile feat was some of the most fun I've had in this game. As always, feeling powerful isn't the same as being powerful, but being able to cover so much distance, horizontally or vertically in one turn, as well as being able to bring teammates to places they wouldn't otherwise be able to reach, just can't be beat for me.

a-bombmori
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One item I think a lot of people look over are the poisons, they are not magical and come in small vials. Purple Worm poison (12d6 DC 19 CON) for instance being the cap stone of poisons that I can find in the books.

Scahrossa
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My first 5E character was a conjuration wizard with the sailor background in 2016 at college. The third level class feature is incredibly rewarding on its own, even with a restrictive dungeon master. This is because I could conjure a spyglass at will, that's 1000 gp! Then, with the keen mind feat I could also copy any keys I saw in the last month. That is truly the bottom of the barrel for the creativity possible from this feature, no rolls required, and I did more.

comfortablegrey