Commonwealth Contractor: Setting Doors and Powered Doors in Fallout 4

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Building a settlement can be a challenge, but all the different types of doors, and their little quirks can make it difficult to even get your foot in the....door...

So today we're gonna show you everything you need to know about doors.
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I really appreciate the high quality vids you are making. You have a professional voice, very clear, and instructive with good details. I just built my first Barn and used the large double barn doors, but damned if I could get the two doors inline. One always had to be slightly back from the frame, leaving a gap, otherwise they wouldn't snapped. I used the two frames in the barn section too. It kind of just makes it look like a worn down barn, so not a huge deal, but things like that always seem to crop up when building. I'm watching all of your vids for inspiration on builds. Thanks

geminix
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I didn't know about the hinges. Interesting 🤠

davidcrimson
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On conduits ... there are some vertical ones of which 2 have a power connector in the middle. These can clip thru the walls and let you bring electricity through ... this also can work for between floors

retarmy
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The Spectacle Island is the best settlement to build on in this game. I usually build my house in the center (near the workshop) purely from concrete with a staircase inside, elevator going up to the 4 floor, with a lot of windows for the view, and a lot of decorations depending on my run. For the armory I always put it near that tower that you can see at 0:52 (it is also from concrete, and it looks like bunker)). I usually put the workshops on the first floor, Power Armor stations on the second one (they are around 8-10 of them in total), and the third floor is as a storage for the weapons with the legendary effects that are useless for me (they usually end up in a hands of my settlers for defence). In both of those buildings I use the doors that you can see at 1:48, so the raiders won't kill me so easily.
I usually build the settlers biulding on the outskirts of the Spectacle Island depending if I want to be creative or not. For creative route I use a lot of small houses 2 width, and 6 length were there is room for 2 people (I usually put at least 10-12 of them in this settlement). For the lazy route I just build one giant tower opposite to this tower that you can see at 0:52 in this video, were I just place a 24 beds of entire settlement population.

One of the main reasons why I put the settlers biulding on the outskirts is due to a lot of crop porduction that I use creating adhesive from Vegetable Starch. For this you need Corn (3), Mutfruit (3), Tato (3) and Purified water (1). The water, and the land to plant crops is not a problem, but getting the right amount of settlers as farmers can be really challenging here (I need to start Automatron dlc, or wait a long time for new settlers to arrive in this settlement). But no matter what I am always ending up missing adhesive, due to settlers loving to eat Tato (I swear even if I plant other crops this one always disappears as the first one, so I have to plan a lot of extras), and doing a lot of upgrades for my weapons/power armor.
For the defence I do put a lot of heavy machine turrets, that are later upgraded to the heavy laser turrets (sometimes I place also 1-2 Missile turret ) on Shack bridges, but this is only the secondary defence system. Now the second main reason why settlers building are on the outskirts, and for primary defence system I use mainly around 25-30 random leveled Deathclaws in this settlement (those guys are really big so they would stuck in buildings if I would place settlers building in the center of the Spectacle Island). I realise that this can take a long time to catch so many deathclaws for defence purposes, but they are far better then any turret. 5 Mythic deathclaw can practically kill any raiding party that decides to spawn in this settlement, and with 25-30 it's probably one of the most safest locations in this game. Still the view of the sea, and freely walking Deathclaws is beautiful. However there is a chance of a bug were the game decides not to load the electricity powering the beta wave emitter so your defence for could turn against you (I don't have to explain what will happen in this scenario, the same thing will hapen if you want to raid it with Nuka World Raiders). So just in case you will have to build at least 3-4 beta wave emitters power up by individuals power generators.

This is the best settlement for the One Settlement playthrough if you don't plan to side with Minutmen, or the Nuka World Raiders.
Ps. Sorry for going little overboard with my comment but this is really fantastic location.

bacd-nnlg
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Loving this video and looking forward to future tips. I've struggled with doors quite a bit and never realised the hinge trick. For the power doors, do you ever use the wireless power glitch? I've found that super helpful and reduces the number of conduits on view.

deborahcoster
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I don't remember requesting this. But I am glad you made this video. Thanks!

JACKXK
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Could you do a video about the electrical stuff? I don’t really understand how all the power split stuff works and or how to use them.

aveasatru
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Nice tutorial! I wish I had seen this back in 2015. I just started to utilize the hinges a couple of months ago as before I didn't really care very much about which way the door opened. I recently came up with an overly-complicated way to use the conduits and switches to create opening switches on both sides of the powered concrete door so I can lock myself in and others out of my living quarters. I also avoid the settlers spawning in my storage area by creating it on a second floor to which only I have access.

happy_fecker
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you can set up a dual switch for any of the powered doors using a Xor gate. This way you have a switch inside and out, and it doesn't mater wich switch you use, powered on or off, it will still open and close the door.

Acirno
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If you have the Nuka Cafe CC, you can put those wall connectors on Nuka Clocks (wall decorations) and move them anywhere you want, even if the wire clips through a wall. Even works on pre-existing walls like Sanctuary houses or Taffington Boathouse

KangSameda
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Very informative. I didn't know about the hinge visibility. You can use logic gates to make powered doors operate from both sides, meaning you can open it from the outside and then close it from the inside.

eldeefifty
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nice video :) was waiting for this. how do you got the concrete powered doors? i only got the wooden powered door.

jannabis
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There's a simpler way to get a cleaner look with hidden wires rather than using conduits, the famous "wire glitch", you get hidden wires and it makes it easier to have a two-way powered door.

fahrenheit
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I love fallout 4 I just picked it up this past summer. I did everything and the DLCs but I didnt really like building a settlement. I only built up Sanctuary. These videos make me wanna try and build some cool stuff but I cant play right now unfortunately

Biggerthnaverage
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My settlers keep stealing my weapons and ammo. Keep all your valuables behind a locked door.

themagnus
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I never noticed the hinges. Makes sense though, doors work that way in real life.

evilbob
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Why do you want to keep the settlers out?

bracantubc
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6 minutes in, already learned something new.

seannewboy
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how do you open and close that door from either side of the door though.

KatrinaLeFaye
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I see all of your buildings use a lot of concrete, but concrete is not cheap and not easy to find compare to steel/wood. Any tips to get those easily?

yanwooHsu