Collision Resolution Using Impulses - Flat Asteroids [09]

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Resolving collisions in a physically accurate way using impulses.

We now apply impulse to the entity velocity to resolve collisions.

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This has been a great series so far, thanks for doing this. I actually understand some of this now :-D

RobUttley
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Hey. I know this is unrelated but. Don't ever stop man :) You're one of the active people who still makes monogame tutorials, on Youtube!

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