Godot 3.2 | Custom Shader Materials, Responsive Grass, Water and Dissolve Shader | W.I.P #1

preview_player
Показать описание
Sneek Peek of my work with Shader Materials for Godot 3.2.2

Worked a bit on my Game, with heavy focus on Custom Shader Materials.
I'm super proud of the Water and Sword Materials and took me quite a while to learn Godot Shader language.

Moreover I learned proper use of the Animationtree which makes my Crappy Animations look slightly better.
Clothphysics seem to work quite well since Godot 3.2
Exept small parts of the Grass Shader and some Textures, everything was created by myself.

Water Shader based on LetsGameDev Tutorial(German):

Dissolve Shader Based on GDQuest Tutorial:

Was sich auf Tomate Reimt, ich sags dir morgen.
Рекомендации по теме
Комментарии
Автор

So cool! Awesome job! :D
Love the lights and the grass shaders! You’re inspiring me

steweeez
Автор

This is looking great! I am also developing my own game using Godot engine version 3.2.2 currently but can't wait to move the project to 4.0 once it comes out. Can't wait to see your finished project!

hivegamestudios
Автор

You should put some fog to dont let the player see that after the sea there is nothing. It really cool btw

arari
Автор

Wow man, awesome work. I would love to see a tutorial about this

juanmanuelcostello
Автор

A tutorial on the cloth simulation you used would be great .

Xx-Anwar-xX
Автор

That looks great, as always ! I love the responsive grass, how did you do it ? Does it rotate by script ?

minutemovies
Автор

Put some cell shading and this character change him to more anime style

arthurdarocharuzinsky
Автор

Warum sind auf deiner Map keine Enten mehr ?! Oh shit die sind ja alle auf meinem Shirt !!!
Ich frag mich nur hasch du die Basics gmacht?
Du musch mehr huschle weg von de Zugspitze ab zum Mount Everescht.... Reiß dich ma am Rieme ...reiß dich zammn jetzt !!!!

marvinbier