Houdini | Copy to Points Using Multiple Source Meshes (version 2)

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This video takes another quick look at using Copy to Points Using Multiple Source Meshes in Houdini.

Thanks to Christian Völkner for the suggested workflow!
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jesus i was searching the web all day looking for this. thank you.

visualscience
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Super awesome quick tip! You should make a version 4 with MOPs. You can do this with 1 node: "MOPs Instance". Replicates Cinema 4D's "Cloner".

loganpenciu
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ah nice, totally forgot about attrib from pieces node

dnch
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Many Thanks for the Tutorial. I’ve One Question. In My Case i will use the Points to Object Node zu Transform every Geometry into different Lego Bricks. How can I set it up to use only the Bricks with the perfect Match to fill the Edges. For an example. A Slope Brick for the Roundness of a Sphere and only normal 2x2 Bricks for the Center of the Sphere. Thanks man!

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