All the Intermissions of almost All Pac-Man Versions ☕🥠

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This video shows all the intermissions / coffee breaks / cutscenes of almost all released versions of Pac-Man / パックマン (Namco 1980), barring those that are unofficial clones, homebrews, or emulated. Obviously those versions that do not have intermissions, such as VIC20, Commodore 64, Atari 2600, etc. have not been added.

The making of this video has been sheer madness, and it has taken me about two weeks of full-time work. Of course, all of the footage you'll see here has been captured by me. That implies that I have played all these versions and that I have had to complete many levels of each one of them. Hopefully all versions will play the same way, but unfortunately the Arcade version's patterns don't work for most conversions / ports, even those that claim to have the "original" difficulty level. The consequence of this is that I had to develop dozens of new patterns for those games, further prolonging my agony.

Anyway, I'm very proud of this video because I don't think anyone has ever done such a crazy thing. Also, here you will find scenes that no one else has captured. Please, if you have not already done so, subscribe to the channel and share the video with everyone.

00:00 Intro
00:15 Arcade (1980)
00:53 Atari 5200 (1982)
01:31 Apple II (1983)
01:58 ColecoVision (Unreleased) (1983)
02:43 Intellivision (1983)
03:20 Sharp X1 (1983)
03:50 Atari 8-bit family (1984)
04:28 Sharp MZ-700 (1984)
06:10 Sharp MZ-700 (PCG) (1984)
07:51 Sharp MZ-1500 (1984)
09:06 Fujitsu Micro 7 / FM-7 (1984)
09:32 MSX (1984)
10:07 Famicom (1984)
10:43 ZX Spectrum (1984)
11:01 NEC PC-6001mkII / PC60mkII (1984)
11:39 NEC PC-8001mkII / PC80mkII (1984)
12:16 NEC PC-8801mkIISR / PC88mkIISR (1985)
12:50 Sharp X68000 / X68K (1988)
13:36 NES (Tengen) (1988)
14:13 Famicom Disk System / FDS (1990)
14:49 Game Boy / GB (1990)
15:24 Game Gear / GG (1991)
16:01 NEC PC-9801 / PC98 (1992)
16:40 Sega Genesis / Mega Drive (Pac-Man 2: The New Adventures) (1994)
17:21 Super Nintendo / SNES / Super Famicom (Pac-Man 2: The New Adventures) (1994)
17:59 PlayStation / PS1 (Namco Museum Vol. 1) (1995)
18:41 Windows (Microsoft Return of Arcade) (1996)
19:19 Windows (Namco History Vol. 3) (1998)
19:58 Nintendo 64 / N64 (Namco Museum 64) (1999)
20:36 Game Boy Color / GBC (Special Color Edition) (1999)
21:12 Neo Geo Pocket Color (1999)
21:49 Dreamcast (Namco Museum) (2000)
22:31 Game Boy Advance / GBA (Pac-Man Collection) (2001)
23:12 Game Boy Advance / GBA (Classic NES Series / Famicom Mini) (2004)
23:49 Game Boy Advance / GBA (Namco Museum 50th Anniversary) (2005)
24:27 Nintendo DS (Pac 'n Roll) (2005)
25:05 Nintendo DS (Namco Museum DS) (2007)
25:44 Windows (Namco All Stars Pac-Man) (Enhanced) (2009)
26:19 Windows (Namco All Stars Pac-Man) (Classic) (2009)
26:55 J2ME / Java Mobile (Low res) (2009)
27:39 J2ME / Java Mobile (Mid res) (2009)
28:24 J2ME / Java Mobile (Higher res) (2009)
29:08 Android, iOS (2009)
29:49 Google Doodle / Browser (2010)
30:31 Android, iOS (2016)
31:09 Android, iOS (2023)

Which are your favorite ports or conversions?

#retrogaming #retrogames #oldgames #pacman
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12:42 I love the subversion, and the ghost rolling it's eyes.
Considering i expected the same three cutscenes in every version, this whole video really suprised me.

B_r_i_a_n_Y
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I love how in certain versions the cast comes out and dances for you

basicallysnake
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1:55 Pac-Man: Mommy! Why does my Blinky look like a worm?

cristinamisaros
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Wow - nice work putting together all these different versions! It’s interesting to see all the subtle differences, mainly based on the limitations of the hardware. I was impressed with the MSX sound, and I like the version of the ghost dragging it’s costume where you can see the blue tears, but now I’ve forgotten which system that was :)

dirkdex
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0:05: Intro
0:25: Stage Clear #1
0:36: Stage Clear #2
0:45: Stage Clear #3
2:06: Stage Clear #4
2:19: Stage Clear #5
2:31: Stage Clear #6
10:16: Stage Clear #7
10:27: Stage Clear #8
10:33: Stage Clear #9
14:57: Stage Clear #10
15:09: Stage Clear #11
15:14: Stage Clear #12
31:45: Game Over

robbiezampini-isen
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I've never been good enough to see Intermission 2 and 3 and am just a little befuddled by the fact that apparently the ghosts are weird pink blobs wearing sheets.

chrisbg
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12:16 The NEC PC-8801mkllSR one was my favorite! The intermissions are really creative!

FlmGrn
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12:35 pacman laughing after the ghosts didn't see him

SD-MB-BB-CR
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*Sharp MZ-700: "Yeah our graphics totally suck, but we have FIVE intermissions. Beat that Arcade."*

johnsmithx
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I remember getting the Atari 5200 version and just being in awe of how close it was to the arcade version. Loved that system (I know so many hated the controller, but I LOVED it!). Ahh, the memories!

JGKingCrusher
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I'm not surprised that the MZ-700 had to change the intermission. What I _am_ surprised about is that it had _five_ to make up for it.

The NEC PC-8801mkII (and the IISR by comparison) had some pretty creative ones too.

Too bad the 8801 also had the last non-vanilla intermissions.

RaceBandit
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6:34 I was really hoping they fixed the motif. Here I am dry heaving over how bad it is lmao

diskoflash
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I like the original thinking of the NEC - 8001 / PC88 versions.

kenwheeler
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i like that in cutscenes 2 and 3 on the game boy advance, the music stops when blinky gets exposed, as if it wasn't supposed to happen
also the main menu music in the ios version of pac-man is so fun to listen to

TheWASHINGMACHINEBOY
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The secret behind Blinky is so weird...

isaac-existing
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I kinda like the intermissions that breaks away from being a complete remake.

Dravenick
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I like how the X68k has an actual _nail_ for Blinky's "sheets" to get caught on, rather than a random, dimensionless, white line in the middle of the screen

musica-z
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3:36 Just by watching this, it seems the Sharp X1 couldn't do sound and animation at the same time. Or at least this game didn't since the music pauses when the ghosts move their eyes

williamdrum
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3:10 Is it me or is the ghosts are scarer on the intellivision... although Apple 2 looks tougher.

Dravenick
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It appears that the Sharp MZ-700 and the MZ-1500 both have the most intermission screens! I love how all the ghosts in the last coffee break scene have turned big and when Pac-Man turned normal again. That was amazing!

And as for the last intermission on the PC-8801mkIISR, I was expecting the same thing would happen like in the Original Arcade in Cutscene 2, but Pac-Man rolled out instead! 😂

But OH MY GOD! What happened to Blinky and his sheet in the PC-98 Version?! It looks so cursed! 🤣

Either way, nice video!

AnimationMaster