Creating Interactive Grass with Unity's Shader Graph

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This tutorial compliments the skills taught in my Ultimate Shader Graph Course. Get it with this 75% discount coupon: TUBE_SPECIAL

This series of tutorials will teach you how to create an interactive grass shader where a game object can be moved through the grass to displace it. Created with Unity's Shader Graph in the Universal Render Pipeline, you will follow along to build up this fun project.

You will learn:
- how to create a shader in shader graph without code
- how to perform vertex displacement to simulate a breeze through the grass
- how to set custom and blended colours on grass blades
- how to communicate with a shader via C# to provide changing values
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Fantastic! One comment is that I made the components that showed in the Editor [SerializeField] private, so that they would show in the editor but not be accessible from any other classes, to avoid any issues with a larger build. Thanks again for the very informative tutorial!

cunobelin
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is it possible to game development without any degree or certificate? 🧐 I'm completed Master's of Computer Applications which degree or certificate I need for Game Technical Artist?🤔

ashishpatel
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Hello, professor penny. I took your course on mathematics for game dev on udemy. I would like you to do a more advanced math course with advanced topics like "second order control systems", complex geometry, and more. I would happily pay for such course.

leeoiou
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