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Wave Systems in Blender 3d: Dynamic Paint with Live Action(Full Tutorial)
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Hey Everyone In this video we share a how you can create a dynamic wave and foam system in Blender 3d for compositing CGI into your live action water shots! Enjoy and let us know what you would like to learn next on our growing channel for VFX and filmmaking. We've also utilized AI generative fill to create the digital matte paintings in the deep background of the shot. Enjoy and let us know what you would like to learn next on our growing channel for VFX and filmmaking.
Our Blender Add-ons:
Notes: 3D CGI and visual effects compositing is about utilizing different visual data effectively to combine elements in the scene to create a seamless composite. This data often includes the live action shot, 2d stock elements such as smoke and fire, and any added or reconstructed 3d elements. When it comes to the 3d elements adding or recreating a scene we often render out multiple passes and layers to have more control in the final compositing process. These include data passes such as diffuse, glossy direct, Emission, mist passes, shadows, Ambient Occlusion, and more! We often render out these passes on a Multilayer OpenEXR file format so that we can access all of them individually without having to use multiple image sequences…streamlining our compositing process.
Our Blender Add-ons:
Notes: 3D CGI and visual effects compositing is about utilizing different visual data effectively to combine elements in the scene to create a seamless composite. This data often includes the live action shot, 2d stock elements such as smoke and fire, and any added or reconstructed 3d elements. When it comes to the 3d elements adding or recreating a scene we often render out multiple passes and layers to have more control in the final compositing process. These include data passes such as diffuse, glossy direct, Emission, mist passes, shadows, Ambient Occlusion, and more! We often render out these passes on a Multilayer OpenEXR file format so that we can access all of them individually without having to use multiple image sequences…streamlining our compositing process.
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