An Unreal HMI in the seventh-generation Ford Mustang: Ford's vision of the future

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In this presentation, speakers from Ford Motor Company and Epic Games discuss the future of the human machine interface (HMI) and what real-time technology brings to connected vehicles. Find out what convinced Ford that a game engine was the right tool for HMI design, and why they chose Unreal Engine, and get a look at the company’s Unreal Engine-based vehicle configurator for reviewing HMI content.

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But how did you use TAA instead of MSAA on the embedded system?

SellusionStar
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Imagine the lag of that infotainment running on a mass produced cheap processor.

walker-snow
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So the actual Dashboard is running Unreal?

nikilragav