Top 25 Things You NEED To Know Before You Play Manor Lords | Guide & Tutorial

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Let's dive into this Manor Lords Video Game with its Manor Lords Gameplay and this
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I'm Dom and I make educational, informational and entertaining videos on a plethora of Video Games, such as Marvel's Spiderman 2, Starfield, Payday 3, Lords of the Fallen, Elden Ring, Armored Core 6, Assassin's Creed Mirage and other big new video games! If you've made it this far down the description, you truly are an inquisitive soul, and I honour and salute your curious nature! Please join this channel and let us venture where few dare, as we make fantastically phenomenal and fantabulously flamboyant videos, whilst of course having a great time! Thank you so much for being here and joining in the channel with me, I hope you have an amazing day and let's speak soon.

Chapters:
00:00 Intro
01:35 Work Location
02:33 Market Location
03:24 Markets
03:39 2nd Hitching Posts
04:19 Building Locations
04:59 Logging Camp & Forester Hut
05:50 Supplies
06:39 Storehouses
07:21 Unassigned Families
08:29 Burgage Plots
09:29 Burgage Extensions
10:31 Tab Function
11:41 More Hitching Posts
12:18 Development Points
14:00 Raising Tithe
14:47 Upgrading town and church
15:15 Combat
16:16 Trade
17:35 Mercenaries
18:52 Bandit & Bandit Camps
19:38 Taxation
20:25 High Ground
21:26 Church Bell
21:48 Level 2 Burgages
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Thanks for this. Just a note on the Storehouses and granary.

1. They can’t store raw timber so the only place for this is in your logging camp. As a result there’s more benefit in simply creating a new logging camp and moving your workers as opposed to moving it and creating the supply issue.

2. The advanced tab allows you to further control what’s stored there (and importantly what’s not). This means you can minimise working triangles for processes with raw materials and prevent lots of needless journeys by workers. Also works for granary.

saracen
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Still can't believe one guy made this

Sudstah
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Great video, but there are some things I really have questions about:1.) Some of my villagers got sick: how to you set up doctors or herbs? 2.) My village got hit with some theft from bandits, how to do you protect your town? Is there a sheriff ? 3.) What about Schooling? 4.) Rivers is one of the most important ways of transport goods is there an option for them? 5.) Is there a way to move you original camp to a better spot to start of our choosing? Thanks again for the video and I hope to see more of them.

wizzarin
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Very informative video. I'm glad to see this early as it'll help when the game releases into early access.

SgtShaf
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Thank you very much. After I don't know how many hours of videos, this is only the second providing straight facts and information. I feel I'm finally learning the important points.

One thing I missed you mentioning is the placement of the Trading Post. I see that you must (always?) purchase a Trade Route with regional revenues, but I heard also, that if the Trading Post is built on The King's Road, there is no cost to opening a Trade Route. Do you know anything about this?

What I'm still unsure about is the best placement of Granary and Storehouse. From my understanding, if you have a Granary, all foods being produced will first go to the Granary, and from there be distributed to Market Places--preferably the one closest to the Granary. The Storehouse on the other hand stores all the non-food goods like Firewood, all the raw materials from clay pits, mine pits, and any intermediate produce which cannot be stored in the production building the iron slabs--I think it is--or clay blocks--I'm not sure of al the proper names--, and therefore they should be near the producing buildings. But then they would have a long was to the Trading Post or Market. Can you say something about this, please--also with regards to Farms, Granary, and Windmills?

Many t(h)anks in advance.

DerOrso
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So…can you do a beginners guide Dom? Pretty please, you’re one of my favorite channels

charleswilliam
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Phenomenal Manor Lord guide! Excited for the next one!

Septeques
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Build your treasury to buy additional Retinue (men at arms) and upgrade their armour so they become battle tanks. They don't cost upkeep, but are the slowest moving troops.

Zygmunt-Zen
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I watched one guide on this game and had to start a new town haha

sevomwalker
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Manors sign the end of farthest frontier omg much 😂😂😂. So happy it’s in 2 🎉🎉🎉🎉🎉

aramyl
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Maybe lets play series need the game to be released so folk can play along.

Kidraver
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Where is the let's play series? I don't see it

bumblewoot
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Im glad they made a Stronghold/Banished Hybrid

WilliamClemmer
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There was supposed to be a manor lords lets play series? Youtube didn't even push that throught, I would have loved it. :/

zoltanjozo
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Are there certain villagers more skilled at certain things (carpenter, weapon maker, etc) or are they all equally good at everything?

jacksondaniel
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Many people are going to buy and download this game expecting just a point and click army game and not know the first thing about city building and survival do poorly and then bash the game because they feel it's broken.

ronaldweaver
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nice video thers still no price on steam so thats a problem for me, while they claim they dont want to scam us i feel thats exactly what their doing by not setting a price. cant think of a game that ever done that and i have over 200 games on steam just a red flag for me even if its not a problem just my train of thought as a consumer especially from everything ive seen over the years.

miamianz
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Sad you won’t be continuing the let’s play of Manor Lords

ironclad
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It funny I can't find anyone explaining how to get money early on

Antsinmypaints
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1:58 capitalism, baby? No even better: feudalism, peasant 😅

pimdegroot