filmov
tv
Multiplatform Maps Built As Layers on Rust (with Ian Wagner)

Показать описание
Mapping is a hugely complex task to take on. Even if you moved as much of the data-management as you can out to 3rd-party services, you’d still have a tonne of work to do weaving together map tiles, routing information, GPS data, points of interest, search and more. And as if that wasn’t enough, you’d probably want that software to work on a whole range of platforms, so you have to build something that works on iOS, Android and more. It’s little wonder that the space is dominated by a few closed-source projects owned by huge companies with near-limitless resources.
But that doesn’t mean the problem can’t be cracked as an open-source project. This week we look at the open source map library Ferrostar. Joining me to discuss it is the project’s lead developer, Ian Wagner, as we explore the problem space and dive down into Ferrostar’s architecture: A core Rust library serving a suite of custom UI shells written in Kotlin, Swift, WASM and TypeScript.
Along the way there are tips for anyone attempting to build a map, or wanting to interop Rust with other languages.
–
–
0:00 Intro
2:11 A Brief Aside Into The South Korean Tech Scene
3:41 Open Source Mapping Software
6:21 What Makes Mapping Software Hard?
9:15 Data Integration And Map Data Standards
13:17 Supporting Multiple Mobile Platforms
17:21 Managing A Rust Core With Native UIs
22:37 Making Truly Custom Mapping Applications
27:01 Managing the Mismatch Between Rust and Kotlin's Programming Models
36:33 Splitting the Codebase Among Rust, Swift and Kotlin
41:46 Real-World Applications for Ferrostar
45:14 Developing Map Apps on a Budget
46:40 Dealing with WASM
55:59 Managing Versioning Across 3 Platforms
57:31 Getting Started With Ferrostar
59:49 Outro
But that doesn’t mean the problem can’t be cracked as an open-source project. This week we look at the open source map library Ferrostar. Joining me to discuss it is the project’s lead developer, Ian Wagner, as we explore the problem space and dive down into Ferrostar’s architecture: A core Rust library serving a suite of custom UI shells written in Kotlin, Swift, WASM and TypeScript.
Along the way there are tips for anyone attempting to build a map, or wanting to interop Rust with other languages.
–
–
0:00 Intro
2:11 A Brief Aside Into The South Korean Tech Scene
3:41 Open Source Mapping Software
6:21 What Makes Mapping Software Hard?
9:15 Data Integration And Map Data Standards
13:17 Supporting Multiple Mobile Platforms
17:21 Managing A Rust Core With Native UIs
22:37 Making Truly Custom Mapping Applications
27:01 Managing the Mismatch Between Rust and Kotlin's Programming Models
36:33 Splitting the Codebase Among Rust, Swift and Kotlin
41:46 Real-World Applications for Ferrostar
45:14 Developing Map Apps on a Budget
46:40 Dealing with WASM
55:59 Managing Versioning Across 3 Platforms
57:31 Getting Started With Ferrostar
59:49 Outro
Комментарии