TDR leftovers: trying to dynamically control the Guide

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Kurtis in the playable character, Lara is in the GUIDE slot.
I've used matrix54's method of controlling AI to try to make the "Lara" go wherever I want to go instead of just following a predefined path. Achieving this meant being able to script more complex behaviours, that would have been used in gameplay time for puzzles.

In this video, every time you see a flash, I've just pressed a number on my numeric pad, and this is the number you see at the top of the screen.
It kinda worked, but not perfectly. I believe there is some other things that the guide depends on that we'd need to control as well to really make her go wherever we want whenever we want. But it's a start.

TR:TDR thread on TombRaiderForums:
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What if Lara’s pull up animation mimicked how weak she was at that point of time in the game? Like if she was fresh out of Egypt the pulling up sequence would be extremely labored and even dialogued with heavy breathing and wincing, but later on when she got a bit stronger she would pull up onto a ledge regularly and then when she was getting to her strongest she’d just vault up from a hanging ledge😳

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Good job! Can you please post a link to the level?

TheGamer-hdef
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