TRLE - Baddy walk animation

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Just a few new baddy animations: stance, walk, run. But the main one shown here is the walk animation.

No there isn't any specific goal/level to this.
No it is not actually meant to be Kurtis.

This is just for fun:
I just wanted to make new Baddy animations (wanna try parkour style), and I needed a nice HQ model with realistic proportions (not big muscles cause that wouldn't fit the style I wanna do), so Mrshina's Kurtis was the perfect candidate.
And before jumping to the interesting animations I need to start remaking the generic ones (stance, walk, run), so now they're done, although they're still missing a few transitions.

... and yeah, baddies have the special ability to walk into swamps. :D
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This is such a chill fight, clearly someone's not paid enough to put more effort into his attacks :D Wait, but wouldn't it actually make more sense to make him run when he's not catching up to her by walking? I know the purpose here is to show his walk, but in practice it would probably work different, right? Or else the key to avoiding enemies would be to not get far enough to prompt them to run, instead just... goad them slowly XD (And maybe it actually works like that in TR and I just never tried...)

Potkanka