The Complete DayZ back-story! A DayZ lore documentary

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This video is a collection of weeks of research regarding the world of DayZ and the greater arma verse as whole. Researching and trying to understand both the history of Chernarus, Livonia and the outbreak. While the offical backstory is not certain, this is my best speculation based on Evidence from Arma 2, DayZ Mod, DayZ Standalone and arma 3

00:00 Intro
01:38 Chernarus's Location
07:42 Civil War
09:59 The Outbreak
17:29 The Rest of the world
22:28 Conclusion
24:42 Outro

#DayZ #SurvivalGames #dayzguide
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I love how the devs mentioned this vid in the monthly update but refuse to confirm or deny the back story 😆

phoenix-_-
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I didn’t realize the map was THAT physically accurate to its real life counterpart

jaysonpriestley
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As far, as the timeline goes…I like to play on high-pop servers when I’m feeling like PvP. It simulates the first days of the outbreak when it’s total chaos, every man for himself. Then there is times when I like to slow it down and simply emulate the later days of the apocalypse. Focus more on survival, building bases and stashes, and take time to enjoy the atmosphere of the game. That’s when I play on my home server which is a low-pop.

I love this game. I play no other. It’s so open. So free of any restrictions whatsoever. It truly is whatever you want it to be. No subscriptions. Nothing hidden behind pay walls. No pay-to-win. No loot crates. Just you. The game. And other survivors.

CODJESSE
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One of the main DayZ Wiki guys here... Sounds pretentious I know... XD Really appreciated the shout-out to the team at the end of the video! Made us super pumped to be mentioned! We are always looking for help! Loved the video and will be subbing! Keep doing what you do man!

ZEROs
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The "2172km to Moscow" sign might be referring to the dev studio distance to Moscow. A quick search of Prague to Moscow results in over 1900km distance, which falls a bit short of the 2172, but depending on a specific location maybe on the outskirts of the city, with some indirect side roads, might possibly come out to that distance. Just a theory...

justinsaneDUG
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I always thought of the Arma II mini campaign Eagle Wing as the prequel to Day Z. A build up to a world war 3 scenario ending with a nuke being dropped on the US navy somewhere along the Chernarus coast and the player eventually escaping the island by boat.

temphandlea
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I’m a console player and never played arma. Just dayz on Xbox. As an active duty marine, I wondered why I kept finding zombified marines in bases and marine uniforms on the ground. Great explanation!

ds-ivgn
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Great video, really well researched
My own 2 cents to add:
The virus could be an experimented chemical weapon - which makes sense why a covert military ship disguised as a civilian vessel carried it. In addition, given the way PO-X works and results in cuts all over your body, and the Infected are wounded and bloody all over, perhaps PO-X and the Virus are linked.
PO-X could be a stronger or alternate version of the Virus with guaranteed lethality, which may explain why the player character is immune to the Virus, but not PO-X. Or if they are not linked as actual viruses, they may still likely originate from the same research as two different bioweapons.
The Virus would act as a bioweapon that makes a population eradicate itself and spread the disease further, while PO-X can be used on high priority areas, or connecting areas (i.e. the airport) to immediately eradicate those areas completely.

Also the reason why Helis are crashing (and being shot down?) and why there even is American activity at all - perhaps West Chernarus is an active war zone as of the outbreak, or some time around the outbreak, perhaps due to a NATO intervention after noticing what happened in Chernarus, for example after the Rify shipwreck. American intelligence might've caught on, and turned the rest of Chernarus into an active conflict zone, which also explains why there are no excursions of any kind by interested parties INTO South Zagoria, because they can't. And only the military could, but choose not to for obvious reasons.

Senny_V
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You pretty much taught me how to play DayZ, man. Have loved your vids for a good while. Can't wait to dive into this one!

beanseason
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I think that the outbreak also saw a resurgence of fighting between NAPA and ChDKZ groups (them taking advantage of the chaotic situation) as you can find Chedaki berets at checkpoints on military zombies. Due to this resurgence of fighting, this could of further caused chaos among CDF forces which is why they couldn't fight the infection - because they had to deal with infected and gunmen at their checkpoints. This could explain why you can find destroyed/damaged jeeps, tanks, APC's and other military hardware at checkpoints.

rangajaffas
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One of the clearest and well done DayZ videos I have seen in years. For a newcomer to the game this would of been Gold.

worstxbplayertylerteehc
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Wow, just wow. I've played dayz for 3 years now, and never new any of this. Amazing job rav, never cease to impress me.

Oatmeal
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Great work Rav, you really did your home work, and the lore makes more sense now, as they release future content I am sure more of the official story will come to light!

ryanmiller
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I love it when games have very vague story telling so people can make and discuss their own theories.

doktertjiftjaf
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Finally a back story video keep up the content ❤️

srimpy
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I really hope someday bohemia releases a full lore rundown and story so we dont have to speculate, it will definitely make the game more enjoyable when you know whats happening.

gummyhorse
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Crazy how far this game has come and how big the following has become.

I remember being a wee-little 11 year old, dying to tell my dad about how cool this game was and how badly I wanted to play it ahaha

Now im 23, oh how time flys…

lmAIone
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My theory is that there’s this guy who really loves beans and hiking mountains who made a zombie mod in a military game because he likes zombie games

djedwards
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Started this, and saved it to my watch later list. I’ve just finally found time to finish. Brilliantly done. My only tidbit to add to all the details is blatantly obvious, nearly every building on the map has at least 1 or more sealed door and rooms you cannot access. I have always presumed that they are packed full of the 80% dead citizens population. About 1 in (wild guess) maybe every 100+ play sessions I will find a house or building with an infected trapped in one of those rooms, and sometimes they will scream at me through that barred door

Chuklz
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There's definitely a distinction between the mod and standalone.
I seem to remember that it was implied that the original player character was an operative, sent to investigate. The uniform and standard issue pistol supported this. No idea who said that, sorry.

The infection seems to mirror the epidemic in the 1973 film "The Crazies" by the late George A. Romero.

ZombieATAT