Zenless Zone Zero - Hollow Zero 5000 Final Boss Fight (ZZZ Closed Beta 2)

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Zenless Zone Zero Gameplay of Hollow Zero 5000 Final Boss Fight. Hardest Secret Optional Boss in ZZZ Closed Beta 2 on PC with No Commentary.

Zenless Zone Zero is an upcoming free-to-play urban fantasy action role-playing game developed and published by miHoYo in mainland China, with global publishing by Cognosphere, d/b/a HoYoverse. Zenless Zone Zero is a brand-new game IP set in a post-apocalyptic metropolitan city. It features an engaging story with a futuristic art style, distinctive characters, and an exhilarating action-orientated combat system.

Zenless Zone Zero Trailer, Zenless Zone Zero Walkthrough, Zenless Zone Zero Beta, Zenless Zone Zero New Gameplay, ZZZ Trailer, ZZZ Walkthrough, ZZZ beta, ZZZ New Gameplay

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Rubhen925 is a Gaming Channel that makes gameplay videos focusing on Walkthroughs, Playthroughs, Full Game runs, Boss Fights, Bosses, Cutscenes, Endings, Compilations, Showcases & Guides for games new & old with No Commentary. Footage is recorded from PS5, Xbox Series X, Nintendo Switch, PC, etc. Gameplay is recorded at 4K or 1080p 60FPS.
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Hardest Boss & Enemy in the game by a mile. This took forever as the first time I did the dungeon i only had two characters for this boss. Died like 20 times, gave up. Then came back with this team alive till this boss fight. Boss does tons of damage but I was able to get shield modifiers that kept me alive. Spongiest enemy in the game lol. Hope you guys enjoy my panicked running around. Ellen is amazing in this part as she is the only character that has a speed boost ability where if you hold the dash button she starts running quick and is able to zoom around the battlefield with ease. Definitely pulling for her in the main game! And that's pretty much the last thing in the beta to see. Enjoy!

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Rubhen
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What the hell Tayzzyronth doing in here

Bashbuddies
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oh this boss is surprisingly challenging, he has a lot of life, does a lot of damage and has attacks that are difficult to dodge, it seems to be an exclusive boss so I hope they include more bosses like this when the full game is released

elfrisantana
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First off, can we talk about how good the adaptive soundtrack is?

Second, IS THAT A FUCKING HONKAI BEAST?!? It looks like a Judgement-class variant of a PSY: Goosefoot.

emberthecatgirl
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JEEEEZ the OST GONE Insane DAMMMM, I am in Love with it

dekozagudesu
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Tyzaroth the Propagation + Herscher of Rimestar 💀

ucleam
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thanks for the showcase man other big CC doesn't even trying really act like beta tester and draging to earlier phase so much. finally can see the current end-game at this CBT 2

peroastinktidakhandal
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I like the boss. Good amount of challenge. Although the attacks are highly predictable, I wouldn't expect something hardcore right away.

twitzmixx
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Cool design for boss. Pretty suits for honkai-verse. I hope in future they will make more attacks and doesn't look so slow with big pause between attacks

dargenflame
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"that's sexy though in a weird way"
Some brutal legend

shinyyordle
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This deserves more views, this game looks amazing! I love these type of games.

PlayGamesNotCompanies
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the average Honkai boss fight

also maid lady Rina(?) moves/twirls kinda like Aponia, her with butterfly wings would actually seem fitting

SystemBot
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So was the boss just supposed to leave like that in the ending no matter how much you try to end the fight?

EndlessPopcorn
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Damn how your character so good already damn! My characters are only lvl 40 max lol... To be fair finals weeks are coming so been busy haha

gachadd
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10:24, a literal anime quote moment there

genshwap
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this game looks so fuckin sick, cant wait for the full release

seerai-
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Currently trying to beat this boss, hard asf

PhivaFlav
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"She's such a bad bch tho, I'm going to fk that robot ain't gonn-"

yes-lvqy
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really good artistic design. also its plain in sight but most of people dont notice it, what makes them looks good is because the color please the eyes. the character design and the boss just 2 or 3 simple color with little or no accent. same design philosophy as old honkai. the different is old honkai use pure vibrant color and this game use vibrant + a lot of shade/tone to its color design. it wont polute the screen, this color choice can enhance focus on attack animation / effect design. i hope they will continue use this design choice and not use "fanta/crowded design" from genshin impact and new honkai/honkai starrail

kilikilio
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I feel like this boss fight is way too long, they should make it more aggressive and less hp

TopassBakery