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Simulating Massive Ecosystems On The GPU With OpenCL

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This simulation is a project I created in order to learn how to write code for the GPU. I used OpenCL to leverage the general purpose computing power of my GTX 660 TI. Compared to the CPU version, the GPU version runs a staggering 73X faster. I am writing a technical piece on the simulation and how I ported it from the CPU to GPU. I will post a link to the blog article when its live!
The source code and latest build can be found on my GitHub repo here:
The source code and latest build can be found on my GitHub repo here:
Simulating Massive Ecosystems On The GPU With OpenCL
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