Blender Beginner Modeling Chair Tutorial - Part 9: Finale!

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The finale of the Blender chair tutorial series!

In this video we'll:
-Make the wood photorealistic
-Set the metal material
-Set the chair to real-world measurements
-Prepare the chair for asset production

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Well done everyone who followed it this far! The studio lighting tutorial will be released early next week.

blenderguru
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My chair doesn't look very good, but I'm proud to be done. Chairing is caring, and I greatly appreciate you for both caring about and choosing to share your work, all for completely free. Chairs mate : )

cchigbo
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Fun fact: The guy "inventing" bump maps (James F. Blinn) made a donut to illustrate it back in 1978! Everything is connected I guess :)

readbird
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Note about scaling multi-user objects (like the screws): you get an error message because you can't apply transformations to a set of objects with linked data ("multi-user objects"). You first need to disconnect them, and turn them back into "single-user objects". To do this:
* Select one of the screws and press Shift + L (select linked), and choose "Objects & Data"
* Now that all the screws are selected, go to the Object menu > Relations > Make Single User and select "Objects & Data"
Now your screws will be disconnected again and you can apply your transformations with Ctrl + A

AsherIsbrucker
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This has 80% less views than the first one, congratulations, keep it going for everyone who came here.

srsaito
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Why is it that Andrew is one of the only Blender tutorialists on YouTube that I actually trust? I always feel better educated after going through one of these series.

I'm going to choose to believe that it's related to how helpful the comments section always is on these videos. Y'all are the best.

StraveTube
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if you're having trouble aligning the cube at 16:20

First click on the chair legs on object mode, then press Shift + S, then click Cursor to Active.
this will set the Origin Point to the Object point like he has in the video

Second you spawn the cube with Shift + A, then you change the snapping to increments like he did BUT then in EDIT MODE you move the cube up so the cube object point stays in the Origin Point
then you go back to Object Mode and press ALT + G to align it to the bottom line like he did.

branimirgacina
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For those who are interested in the mathematics of the normal map: normal maps are stored in the "tangent space". The three color components correspond to the three axes: red for the X, green for the Y, and blue for the -Z. Which in the object's local space correspond to texture U, texture V, and normal based on the geometry. The vectors are encoded in the unit cube so the values range from -1 to 1. A 128 for a color value encodes a 0 in this coordinate system which is why the most common color is (128, 128, 255) or a light blue: it encodes (0, 0, -1) meaning that the normal derived from the geometry of the object should be used.

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Me: it's midnight I'm sure I can quickly race through the texture video..
Also Me: Spends 10 minutes trying to work out how to collapse panels...

Brocollipy
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With Node Wrangler

Click the BSDF -> Shift+Ctrl+T -> select maps

Texture done

CookiLover
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The non-color data setting just disables gamma correction, as the textures that use that setting aren't meant to be viewed and it's much more handy to have their luma data encoded linearly for performance reasons and also because otherwise most of the detail given by the texture would be concentrated in its midtones.

uwirl
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I started donut tutorial on the 19th of April with zero previous experience, then I did anvil and now this. I was doing it almost every day and believe me, it's been only 2-3 weeks, but I already feel so confident in blender I've actually made a realistic looking horse and with a good topology. Andrew's tutorials are the absolute best!

Venter
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After two years of using Blender as a hobby, I watched this entire series and absolutely no regrets! It was great to see all the steps of making a professional model. Thank you!

rejectedcircuit
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The material of the screw may be steel, but the surface of the screw is not raw steel. They have a black oxide coating, this is an extremely common coating put on screws to protect them from corrosion, for instance. This makes them much more matte and highly kills their reflection, so the material made in this video is not very reflective of real life conditions.

SwitchAndLever
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Can't believe the amount of things i've learned in this tutorial, thanks so much Andrew!!

emircykman_music
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Honestly the quality of your tutorials is mind blowing, you explain everything, and it's free. Amazing job !

inspecteurthierryroland
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Material node tip for when you have a group of textures (diffuse, roughness, normal etc.). With Node Wrangler installed, click on the Principled Shader, then press CTRL+SHIFT+T. An explorer window will pop up, choose all of your texture maps. NW will apply all of the textures with their respective settings too (like, non-colour data) plus normal map node etc. Very cool.

TheoPantazi
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I’ve learned so much from this tutorial series and i just wanted to say thank you Andrew! If it weren’t for your tutorials I don’t think i’d be into 3D modelling/graphics. Hope your day is great as it’s 1:30 am in Vancouver, Canada right now haha.

NicroxxOfficial
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If you find your screws jumping off the chair when you apply Object Data of the first screw, make sure the origin for each screw is set to the geometry! Retry and it should work.

alikshatherall
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every time i think "ok, this is maybe totally finished now, maybe i should skip the next step and go do another tutorial instead" i force myself to continue and you blow my mind every time....opacity and bump maps are incredible :)

srambrero