Deadlock Movement Guide for Beginners

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In this video Jonas covers all types of movement you're going to ever need in Deadlock!
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Known for the Sova lineups on Valorant. I also sing :D

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0:00 Intro
0:27 Running and Sprinting Speed
1:24 Stamina
3:41 Dash slide
5:03 Dash jump
7:34 Wall jump
11:40 Zip line jump
14:46 Jump pads
16:54 Outro
#deadlock #tierlist #meta
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If you wanna practice on the actual map, press F7 to open console while in sandbox and type Changelevel street_test to switch maps! Type citadel_hero_testing_enabled 1 to open testing menu! If it doesn’t work, double check that sv_cheats is set to 1!

AverageJonas
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I ain’t gon lie, your deadlock content has been so much more enjoyable to watch than the Valorant content imo

basterkeurs
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The last tip with the right lanes were so good, I will try to keep that in mind when Im playing

marcussantos
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By far the best Deadlock teacher, I just need to start making my own builds. Thanks for helping me win games!

justinbasinger
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Thank you for your massiv Deadlock content output, Jonas. I always learn something new and guides like these are not something to be taken for granted. So, I just wanted to say a big thank you again! :D

Notizblatt
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The video i was searching for, thank you sir .

deathseverance
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I quit overwatch recently and u are a big help, Bebop has really caught my eye!

SacrificialOW
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I'd love to see you learn Viscous. He has crazy depth, combos, and item interactions. I feel like with your proclivity to theory-craft it'd be a perfect fit.

Liquidskwid
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One thing about zipline jumps I don't think i saw covered were wall jumps, you can get some crazy momentum off of them from zip jumps and often make the rotation between lanes with just a dash to a wall and wall jump off of it

rheawelsh
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As an absolut beginner Deadlock and MoBa wise: thank you so much for those guides on the basics! Movement is always a big issue for me (especially since I come from console and only starting playing shooters with mouse and keyboard last year), but I feel like with those examples you gave, I have a good list to just practice in sandbox.

hbk
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Thank you so much for this movement video. Your Bebop build is the absolute best!

benjaminle
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Worth noting that the heavy melee makes a lot of noise, so keep that in mind if youre trying to be sneaky with your movement.

skootz
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Another great vid Jonas. I was wondering, I noticed on several videos that certain heroes have hidden or under represented stats, like the movement scaling with spirit for Grey Talon. I was wondering if a video on "hidden hero mechanics" could be a thing. When I was brand new, I didn't even realize Bebop's bombs scaled by stacks via enemy detonations until I watched your stream.

chudmaverick
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Thank you for clarifying the input for wall jumping that was the most confusing part when it was first released.

JustWood
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good guide, didn' t knew this game has such deep movemovent tech.

gauravkumawat
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Honestly I love your content it has skyrocketed my skill level and understanding of the game thank you

rosswaters
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This is probably more advanced but one thing it took me some time to internalize is that you don't have to jump at all to mantle. You will mantle as long as you're holding the space bar, so you can just hold it and climb some things like cars and statues that might require multiple mantles. You can also use meleeing to save on stamina in some situations - not only does heavy melee do a sort of stamina-less mini air dash, it is also fully cancellable into a mantle.

If you're just short of an ledge you're trying to get on to, you definitely want to be holding space so you can mantle up - but the problem is that if you misjudge the distance, and you're not already holding spacebar, you will burn one point of stamina doing an airjump. Solution: melee first! The moment you start a melee, either light or heavy, you can start holding spacebar and enter into a mantleable state, and both light and heavy melee can be cancelled entirely into a mantle action if you are indeed close enough. This can also be useful if you are airborne and suddenly want to grab the zipline. Just do a light melee and start holding spacebar, and as soon as the melee is done, you'll get on the zipline.

One thing I have yet to test is if you can use this cancelling to bait out parries if you're close to a mantleable object. It might be a bit weird but if it works, could be an extra mindgame in close combat in some areas.

CilantroGamer
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Something that may be for more advanced players but is incredibly strong is using the zipline and wall jumping off the side of a building after dropping. You get so much momentum off of it and still have your jump and dash ready.

Napstablooky
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awesome video. need to learn that shop jump

ginger-viking
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Do you plan on making a video explaining what every statistic does and what to look out for? Only recently I started to understand what a purple star next to a stat means thanks to your videos and I'd like to discover more not so obvious details about the game ^^

iqorx