I figured out why I love 'Helldivers 2'...

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Helldivers 2 (stylized as Helldivers II) is a 2024 third-person shooter developed by Arrowhead Game Studios and published by Sony Interactive Entertainment. The game is the sequel to 2015's Helldivers, which was a top-down shooter. It was released for PlayStation 5 and Windows on 8 February 2024. It received positive reviews from critics and sold approximately 1 million units in 3 days since release.

Unlike Helldivers, which is a top-down shooter, Helldivers 2 is a third-person shooter. Similar to the first game, players are able to select Stratagems, which are air drops players can call, which include cluster bombs, sentry guns, shield generators or supply pods containing limited-use special weaponry. Friendly fire is always on. The game's armor system is inspired by real firearms fired against armored targets. There is multiplayer with up to four players. It also provides a cross-play feature between PlayStation 5 and Windows players. In the initial days of the release, gameplay involved human observers at the studio influencing gameplay in real time.

Intro: 0:00
Initial Impressions: 1:06
What Makes It So Good?: 4:44
Intensity: 9:01
Chaos: 12:12
Abilities: 15:14
Difficulty: 16:32
Conclusion: 20:28
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SUBSCRIBE if you like to drink LIBER-TEA!!

LukeStephensTV
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The game does a great job at making you feel like a badass while simultaneously making you feel fragile at the same time! Absolutely loving it and hope more of it is to come.

Ghooostalker
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Fighting alien bugs for 40 freaking minutes on helldive difficulty barely getting by to have to retreat to the ship because the pilot has given us a 2 min countdown on extraction and he’s GTFO and leaving us behind, we all run towards the ship from planet distance away to realize half way we only had 1 more nest to clear to 100% and complete the mission, but it was the opposite direction from the ship… to have one of our mates make the honorable sacrifice, say goodbye w in game hugs and be brave enough to grab all our biggest guns and run towards the fight alone while the rest of us head to extract. For him to complete the mission 100% right as the rest of us made it to the ship in time.. 🥲🥹🫡🥲 this felt like a fkn movie…. We will forever honor his sacrifice! 🫡 this is just one of many experiences i have had this week like this. This is why this is one of the greatest coop games ever made. 👌🏾

ARE YOU DOING YOUR PART??✊🏾

MACHOx_theRealestateGamecat
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What hooked me was this. Me and my buddy were fighting the robots, and we were trying to breach a base to destroy 2 factories. There were mines and little cover at the main gate, not to mention a mounted gun. Enemies flooded out of the base causing us to hide and shoot behind rocks.... then... these 2 shield robots came out. And we started running, we tried to return fire but it was useless, we had to run and regroup. I decided to call in an airstrike on the enemy and get their attention on me so my comrade could survive. This was a suicide run. I called it in and stood my ground, using all i had to combat the endless horde, i died to a chainsaw robot. But held them long enough for my friend to flee. He got me back in the fight and charged in again, calling down all we had. We won. But it cost us everything. That's when i knew that i loved this game.

palerider
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00:57 "It makes me feel like I'm 15 again", it's an awesome way to make someone understand what you want to convey and is a huge compliment for the game.

Ambiguousss
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The moment I fell in love with this game is when you’re orbiting a planet and you can see all the other ships surrounding the planet, it truly feels like you’re working together with thousands of players to conquer/defend a planet

levelboss
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So I'm 25 years old and I had played a lot of games growing up, and still find myself from time to time playing games but not very often. This game changed it. My friend told me about it and that I should hop on with him and give it a try. A week later I find myself checking the clock every 5 minutes at work counting down the minutes for when I can clock out and play helldiver's 2. It's been years since I have felt this excitement for a video game. Thank you Arrowhead studios for rekindling my passion for video games.

Nate_Lighter
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The difficulty not just being bullet sponges or giving them annoying levels of extra damage is such a breath of fresh for me in this genre.

GypsyDaenger
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Helldivers 2 is a reminder that live service games can actually be really good. It’s not a horrible model for a game, it’s just abused by most devs for a quick buck. There’s plenty of strengths to the live service model that are severely underutilized right now.

twocows
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I saw a steam review that said "remember when games were fun? This is fun." And I do feel like HD2 reminds me of the red faction gurilla days when games used to just be about fun gameplay and crazy destruction. It feels like a game that would come out 10 years ago in the best way.

VerbalKevin
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Talking about the scene where it looks like a movie at one point me and a friend were walking through a trench and turned right into a swarm we both immediately pulled out our machine guns and started walking backwards at the same pace side by side shooting bugs while our characters cried out "freedom". It looked like a god damn trailer it was so perfect.

nolives
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As a HD1 veteran, it pleases me to see you guys jumping in and enjoying the franchise! Keep spreading freedom my fellow divers

JibronLames
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The number one thing I absolutely love about this game is the live war aspect. You can see exactly how much your missions contribute to a massive ongoing war. The other ships in orbit calling down support also really help convey that feeling of being involved in something massive. Genuinely the most fun I’ve had in a multiplayer shooter since Destiny didn’t suck.

galaxypanda
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The fact there is no dmg numbers make this game 100x more fun.

nelsontubehun
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What I think makes Helldivers work so well is that Arrowhead understands the player fantasy. The game works so hard to indulge you in that ODST/Starship Troopers/Aliens ect fantasy. The game is about making you feel like an unstoppable badass taking on the world. Suicide Squad failed because it didn't understand what players wanted. They don't let you embody the super villains and feel like you're a comic book character taking down the heroes. It feels like a generic shooter. By allowing players to indulge in their power fantasies the game as a whole feels so much more fun to play. Helldivers gets that so right through animations, sound effects, enemy and weapon designs, weather, ect. You're a lone ODST behind enemy lines, you're a trooper taking on the bug menace, you're a specialized fireteam sent to secure a colony. Its everything I've ever wanted from an action game as someone who grew up surrounded by that media.

underscore_
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Me and a couple friends hopped on for a quick mission, in and out 20 minute adventure type thing. We quickly figured out the host had accidentally put the game on challenging (which keep in mind some of us had been playing for the first time for just a few hours). The entire time we were getting swarmed by Automatons, constant fire from every direction, just complete chaos. Not only did we barely complete the mission but we all managed to extract with 2 minutes left. We were all in utter disbelief at what we'd just been through. That was WAR. We are all hooked.

mcscooots
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4:20 "rearranging schedules to play the game more" Same dude. I work remotely from home and on my lunch break, I have lunch. Now I have lunch while I work, and on my actually lunch break I sneak in a game or 2.

UrdnotAkongo
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This game was crafted with a mature audience in mind, avoiding trying to please everyone. Its raw essence, reminiscent of 80s movies, adds to its appeal for me. The environments are both fantastic and chilling, complemented by outstanding sound design and haptic feedback that keeps you on edge at every turn during each mission. In summary, having a clear vision, understanding your audience, and staying true to the premise are key ingredients for a successful game.

BLUEKNlFE
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I played the game for almost 15 hours and I already have insane stories about encounters I had with friends and strangers. The latest one was how all my team provided cover for me while running to grab our samples so we can extract in time to get the samples. The timer was running out, we didn’t have access to stratagems anymore, the extraction plane was about to leave, and I am running like Tom Cruise in MI movies. Eventually I was able extract in the nick of time, and saved what happened on video from 2 different perspectives. It is moments like this that make memories for years to remember.

MMD-
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Helldivers 1 is an underrated masterpiece. I was skeptical that the switch from isometric to 3rd person would feel as good. HD2 delivers. Glad this is getting some shine.

Loser-lhdi