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What Made Portal 2 One Hell of A Game?

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Despite all the game’s new mechanics, puzzles, and characters, Portal 2’s primary draw for me is the relationship between Chell and GLaDOS. It’s a kinship laced in nuance, which is astounding when you consider GLaDOS is lifeless artificial intelligence and Chell is a character who doesn’t even speak.
As an aside, I can’t take about GLaDOS without quoting some of my favourite lines of hers. There’s the comically unsupportive “The next test is impossible,” the iconic “We can put our differences behind us for science, you monster,” or my personal favourite “Here come the test results: You are a horrible person. That's what it says. A horrible person. We weren't even testing for that.”
Put simply, the overgrown wilderness in the long uninhabited Enrichment Centre would feel a lot more vacant without GLaDOS.
So, masterpiece is a word I see banded about often, but it’s a term I seldom use. For Portal 2 though, for me no other word suits. The strength of the game’s writing and mind-melting puzzles, its contrasts, its narrative, its charm, wit, and ingenuity, they’re simply too strong to call it anything else.
As an aside, I can’t take about GLaDOS without quoting some of my favourite lines of hers. There’s the comically unsupportive “The next test is impossible,” the iconic “We can put our differences behind us for science, you monster,” or my personal favourite “Here come the test results: You are a horrible person. That's what it says. A horrible person. We weren't even testing for that.”
Put simply, the overgrown wilderness in the long uninhabited Enrichment Centre would feel a lot more vacant without GLaDOS.
So, masterpiece is a word I see banded about often, but it’s a term I seldom use. For Portal 2 though, for me no other word suits. The strength of the game’s writing and mind-melting puzzles, its contrasts, its narrative, its charm, wit, and ingenuity, they’re simply too strong to call it anything else.
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