When you FULLY AUTOMATE mathematics...

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Part 2! Beltmatic is a factory game, similar to Shapez and Factorio, but rather than automating shape or resource production, you're doing hardcore maths!

LINKS!

Epic Game Store Support-A-Creator Code: RCE

(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)

#realcivilengineer #engineering #beltmatic
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25:20 him saying that he doesn't know how to make 19s while they are being made directly to the left of the main blue square got me

sharpfantasia
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17:27 
Matt: we need 600's.
The game: You need 600 74's.

GODCAT
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8:46 "Copying and pasting is fun"
Buddy went from engineer to programmer really quick

FriskTemmieGoogle
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26:15 I wasn't paying attention to the number and for a brief moment I was really impressed that RCE divided some huge number by 147 effortlessly in his head to figure out he needed 24s

EtheE
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Matt: "Multiplying is slower than adding"
Also Matt: *multiplies numbers by 2 instead of adding them to themselves*

Kafaldsbylur
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This video is like one of those ads that play bad on purpose so that you download the game because you know you can play better

AbdelhamidAlQattan
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I spotted the 600 incident right away

Edit: thanks guys

gamingneerd
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I’m not sure what the worst part was- making 600s instead of 600 74s, multiplying two numbers instead of adding them or “I don’t know how to make 19” when there’s a production line for 19s RIGHT THERE…

jimmymcgoochie
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POV:Me after grinding the game for 40 hours just to see this
My brain:Just relax
My conscience:Beat him up

DWTxgamer
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So I've played this after the last video. It speeds up once you creat assembly lines like in factorio that produce full belts. Just keep track of the outputs per source.
I never fully calculated it, but since your combinators aren't limited resources, I just did 2 rows of 8. At large numbers, I'd finish off the last number before I finished the factory of the new one.

There's an option in settings that let you create L shaped belt lines. Very nice to make corners while zoomed out.

I finished all the achievements. Level 8 in all upgrades, maxed out all production, up to level 30 in the primary level system.

5 digit numbers get difficult, well most of them.

Overall I think the sources need to be all prime numbers, or multiples of 2.

granatmof
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You hooked me to this game with part 1, and now I went way further than you. Thank you for the discovery!

Also, remember that you can extract a whole lot of rows from one extractor, and do a whole lot of the same operation in parallel...;) (I know you already do it, but it can be pretty fast to clipboard a build of parallel adders, parallel multipliers, etc, to have directly a multiplier with 8x input rows of each and 8x outputs).

Also, if you shift + scrollwheel while in paste mode, it will scroll through your recent copies, so it's easy to have copied builds for adders multipliers etc.

Have a nice day!

pydu
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There's no point to the 25 "storage" because the multipliers run at the same speed, so that storage can never deplete anyway, it just takes up space

Dragongaga
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I couldn't stop laughing when Matt started making 600s instead of 74s

Fleetatious
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8:08 who gonna tell him what he just accidentally made?

Dicedragon
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Matt can automate anything, I swear if he discover minecraft create mod.... wink wink

SprayNPray-ye
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Watching the inefficient use of space hurts my soul, 10:00 Since you're multiplying 4x4 there's no reason why you can't rotate those multipliers and have one belt feed both A&B, the speed of the multiplier working is much MUCH slower than the rate at which 4s come out. Then you can squeeze a ton of 16s out by doing multiple versions of that.

Mike__B
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I suggest a huge roundabout around the base to tidy things up

alexanderschmid
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4:06 "making backup storage" fully understanding that he makes 25's as quickly as he makes the 75's is hilarious

mozvi
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25:20 him trying how to get 171
Me: looking at the 174 going in

bapbop
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6:34 the 26s are on the split 2 line going into the 15 factory, so you are getting the occasional 26+3=29. which then gets x3 for 87. 87x2 for 174, then plus the final 4 for the 178. we can see the whole line there.