Using the Product Configurator Template | Tips & Tricks | Unreal Engine

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"In this Unreal Tips & Tricks episode, you’ll learn how to build a configurator in Unreal Engine that can be used to customize the features of any product.

Using the Product Configurator template introduced in UE4.25, we'll modify geometry, enable different variants like colour, adjust the lighting of the scene, and more.

For more information on the Product Configurator template, see the documentation and video:
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What about deployment? If I have a product configurator that I want to deploy to web, how do I go about that?

EstebanLopez-hzmt
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where this can be implemented? shopify? etc... thx

qwazar
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when finished can i export it to my web site ?

IronMan-ygqw
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I had a quick search but nothing obvious... don't suppose you have any tuts on the Configuration manager widget for ArchViz, specifically for VR.
I cant for the life of me find anything online?? I have an office VR scene in place and just want the user to be able to change basic materials, etc. in VR... I'm hoping not too involved but just need a steer on workflow? Any assistance much appreciated! 👍

francfalco
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incredible! It looks great!
is it possible to export this scene to an android or ios application?

martimm
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Awsome tutorial! Please, show us more about "digital showroom" and configuration of it! You are the Best!=)

AikenDoit
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Is it possible to get the sequencer to trigger different variants at a specific frame, so we can animate the changes for promo videos?

dannycooperr
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thanks for this video! there is also a video on how to prepare and export the file for unreal?

omassi
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Very cool, will definitely have a go with this myself, thanks!

Renzsu
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Please guys anyone knows how to combine this with a creation of starting menu widget(before starting the game like I put "renders, cinematic, configurator"), I created all widget menu but can't seem to combine it with product configurator, it's like it's either one of them, like I have the starting menu but when I click configurator to start the "game" it only works visually, meaning I can't really change anything

zatlanibrahim
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can this be used for in game customization?

mahanhej
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How were you able to rotate and zoom in?

Andrewandrew
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why are all my meshes black when i open the Product Configurator scene? Seems like the lightings doesnt work

Filouzinzinlautregars
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How to work with displacement in blueprints??? I have project configurator in UE4 like this and use keyboard for switch next variant but its not correctly working with displacements

МаксимТузюк-цу
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With all the effort to bring tools for product visualization, HMI and such, I'm wondering if wouldn't be a huge step forward acquire a software company like McNeel. What you guys think about it?

iajhy
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As soon as the template starts, the sky light will not be applied to the actor. Please tell me how to solve it'

이윤호-bh
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a little bit different when trying to follow under UR5.2 but still very usefull

juanjotresde
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@unrealengine This is all good until you try to pack it and stuck at Compile Configurator.cpp every single time. I cant seem to package this template after i change something any help?

egement
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I got a question: I have a BP with different staticmeshes in it ( To keep it clean) I can change those staticmeshes to other staticmeshes in the variantmanager ( A cube become a ball) and it all works. BUT when I duplicate that BP, the second BP doesn't follow the changes the variantmanager makes ( logical because it is now a separate item in the variant manager to control.) Can it be controlled in some way to be identical with the original?

barobaparthoens
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How can I deploy this on realtime web config?

MG--jlnd