How to Properly Import Models AND Textures into Unreal Engine 5 from Blender

preview_player
Показать описание
In this short tutorial, you will learn how to PROPERLY import Blender models, materials, and textures into Unreal Engine 5, while also learning how to fix the material / shader editor when importing roughness, gloss, specular, and reflection texture maps.

Sometimes, importing models straight as an .fbx into UE5 does not properly process the models and sometimes do not important the materials or the textures. This tutorial fixes those textures, as well as explains the OneMinus node in the Unreal Engine shader editor.

────────────────────────────────
Check out our website!

Find me at:
────────────────────────────────
Check Out Our Shop!

────────────────────────────────
────────────────────────────────
*No Copyright Infringement intended*
I DO NOT OWN ANY SOUND OR MUSIC IN THIS VIDEO, ALL RIGHTS GO TO THE SONG OWNERS
────────────────────────────────

Thanks For Watching!
Рекомендации по теме
Комментарии
Автор

The green channel of the Normal map also needs to be inverted as Unreal Engine uses DirectX while Blender operates on OpenGL. Correct me if I'm mistaken!

SuuRinn
Автор

uploading the blend file raw into UE should also automatically export it as an fbx file. Nice tutorial as always

lukez
Автор

This doesn't work for me, I followed all steps exactly, re-watched to make sure, and the materials still just import as a white base colour and that's it. I'm thinking instead of not importing one of the textures, it didn't import any of them? Where did you find that texture on your desktop? I only know where the .blend file is, where might the textures be? I used a Poligon plugin. No idea how to fix this...

starkindler
Автор

Nice tutorial. But I have to bake the texture from the shaders in blender first I think? Because in UE5 it just shows up as a grey texture without the normals that I added in shaders

johansno
Автор

why do unreal keep splitting my skeletal mesh into its separate part, when they are not so in blender

Ryuuoujin
Автор

What about Shaders on objects? I have bloom on a cylinder but it doesnt export to unreal.

biiggExx
Автор

are kidding me this has to be done for every material when I import an object why? why? 9 million different ways to do one thing, this looks like this needs some standardizing.

NabrocTheGreat
Автор

Meaning - import mesh and textures separately, so its only 2k24, lit bit early for such tech in UE

mikepmov
Автор

"-1" inverts 1 to -1 not 0, you need to use a lerp with 1 to 0. also you need to set your sampler type of the specular and gloss to "masked".

EvilReFlex