Blender Fluid Simulation in Unity - Rendered using Fantastic Glass

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Get Fantastic Glass from the Unity Asset Store:

This is a Unity scene running in real-time showing a baked fluid simulation from Blender being rendered using Fantastic Glass 1.2.

The simulation was exported as multiple .obj files and loaded into a Mesh Animator script (I will likely include this and a demo scene with Fantastic Glass 1.2.1 or 1.3). As you can see, you can change the frame-rate during Play mode.

Although there are a lot of .obj files, the script makes it easy to drag and drop them all as it filters and orders the relevant meshes.

The script plays back the meshes at a defined frame-rate and doesn't seem to have any issues rendering all of this at hundreds (almost thousands) of frames per second.

The shader being used is the Glass shader included with Fantastic Glass with a material called Amber. Amber is included among many other presets, prefabs, materials, models, and scenes in Fantastic Glass. However, you can also modify and create your own materials with the exhaustively complex and easy to use tools provided.
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What file is the fluid to import it into unity

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