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Creating Blendshapes Using the OpenUSD Python API Part 1
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In livestream, I will be exploring the Universal Scene Description (USD) concepts and API in order to create blendshapes (aka shape keys, morph targets, etc) for UsdSkel. I will take a simple primitive shape and hard-code the deformations to avoid looking at complex data in order to easily understand the concepts.
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About NVIDIA Omniverse:
NVIDIA Omniverse™ is a platform that enables developers to easily integrate Universal Scene Description (OpenUSD) and RTX rendering technologies into existing software tools and simulation workflows for building AI systems.
Please note that this video is intended for informational purposes only, and should not be treated as a source for official product or company announcements.
#OpenUSD
#3D
#DigitalTwin
#NVIDIAOmniverse
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About NVIDIA Omniverse:
NVIDIA Omniverse™ is a platform that enables developers to easily integrate Universal Scene Description (OpenUSD) and RTX rendering technologies into existing software tools and simulation workflows for building AI systems.
Please note that this video is intended for informational purposes only, and should not be treated as a source for official product or company announcements.
#OpenUSD
#3D
#DigitalTwin
#NVIDIAOmniverse