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Creating and editing custom materials in VS - Visual Synthesizer with GLSL fragment shaders

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Learn how VS’ Material editor works, the specific format required to create shaders and also how to port/convert shaders across from popular shader websites like Shadertoy, ISF and GLSL Sandbox.
Clone and edit your first material in VS, using GLSL shader language to render a simply circle, then learn how to take a shader from GLSL Sandbox and convert it to work with VS - Visual Synthesizer.
00:00 Intro
00:30 Clone an existing material
00:43 Material text editor
01:00 What is a GLSL Fragment shader?
01:24 The Book Of Shaders Web resource
02:33 Pasting Circle code in VS editor
02:50 VS Material Manifest
04:07 Editing code in VS
05:16 Normalising the render origin with ‘texCoord’ variable
07:22 Declaring a radius parameter
09:22 Declaring x and y parameters
12:30 Color brightness and opacity parameters
14:52 Save and rename
15:31 Default color
16:35 How to port existing shader code (GLSL sandbox)
19:40 Ring shader code
21:11 Configure drawing origin point
23:29 Playing with variables - Happy little accidents
25:00 Setting min/max parameter values
27:22 Brightness/color/alpha parameters
29:31 Final material - author details
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