Render Passes for Concept Art l Blender to Photoshop

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Hello everyone, In this episode I want to talk about how to get render passes in blender and how to use them in photoshop for concept art.

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0:00 - Intro
1:40 - What are render passes
2:45 - Render Passes in Blender
4:20 - Preview Render Passes in Eevee
16:35 - Saving Selections in Photoshop
23:00 - Mist Pass in Photoshop
31:45 - Ambient Occlusion Pass in Photoshop
38:18 - Normal Map Pass in Photoshop

Question:
What tutorials would you like me to cover in this channel?

#artofjosevega #digitalart #blender
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This video has completely transformed my workflow and has elevated my renders tremendously. Thank you so much!

craigjohn
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holy, i just wanted to learn how to save multiple passes in 1 file, and I get to learn some photoshop wizardry for free, thanks much

chlorofoto
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Your one of the best teacher I know. Thank you for taking time to make this video.

thegreathowdini
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man, this is really gold, there is no much videos talking about exporting from blender to photoshop, thanks

saaidhassan
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Thank you! so cool! I had a problem with mist pass. (all scene was bright white) but with the help of this video I changed settings and fix the problem.

Carol-xfye
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This proved extraordinarily helpful to me.

pruephillip
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This tutorial totally blew my mind. Thank you!

JonDigitalTV
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Hey Jose, you are the best, you know? Thanks for awesome content!

humble-aleksandrpronin
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I just binged through pretty much all of your channel. I sincerely enjoyed your episodes, and learned a lot. Planning to watch them again while following along with my own creations. I hope you make more of that!

hagelslag
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Definitely some great tips in here already, I never bothered with the normal pass before but now I see can see some great ways to use it. Nice work!

jordanjardine
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Normal is a bit different to what you described. The resulting render pass is a combination of your meshes' surface normals and the texture normals you put onto them (and whatever you do in your shaders). It's basically a vector with 3 components, where x, y, z are represented in the r, g, b channels. That's why x is red, z is blue, etc.

MiklosHajma
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Omg literally amazing tutorial!!!! I have been using blender and Photoshop for a while now and I learned tons!!!
Thanks for making this type of videos, super helpful!

yugerai
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What a great video! By the way, that render alone is amazing enough! My problem is that I can hardly make that detailed render.

zonyzhao
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Super useful. Clear and not wasting time, Thank you!

leonardodavency
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Awesome tips . Yeah multi pass render so underated. This technique actually give us more control compare with what machine and render engines deciding for us

rizamoriza
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Damn, i spent all this time manually exporting each pass without even knowing about this way. Thanks!
Cant wait for the full tutorial on this artwork. Is it coming on marketplace7

TandelovAlan
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this is insane, tysm; never knew about render passes

paulineswenchow
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so much knowledge in this video! thank you for sharing!!

aledmb
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This really helped me out in my compositing skils!! This is great tutorial!!

polynightingale
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Very useful tutorial man, also the shadow pass is removed in newer versions replaced by shadow catcher! any workaround for this?

Kharazmth